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July 23rd, 2008, 07:50 PM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
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help on Agartha
i tried a sp with agartha and i choose ageless olm(w9e4f4) but i have a problem: when i cast quickness my ao dont attack twice with mindblast but only with life drain.
also i have 4 questions on elementals(fire and earth)
1) i know that oreigenes(king of earth) means maker of mountain and that pyriphlogos came from the fire logos ofa philosofer but what means Rhuax and barathrus(on baratro in italian means "deep cave")
2)what the point on using rhuax? pyri lose some prot and attack but gain eth and attack
3) also whats the point on using the king of earth that has 19pro(cant remenber if bara or orei)? the other one have only 3 less prot but double reg
4)my armor set(tartarian chains,flame helmet,black monolith armor,kupp bracer,stone boot) can you give me ome advice on how to finish the set?(1 misc 1 hand and boot if im using king of earth)
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July 24th, 2008, 12:10 AM
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Major
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Join Date: Mar 2008
Posts: 1,099
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Re: help on Agartha
I'm going to go out there and say that most of what you said seems like giberish to me. That said I can answer at least one of your questions. Simply put, quickness does not effect ranged weapons or spells (unless those spells are cast from an item).
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July 24th, 2008, 03:06 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: help on Agartha
All of the elemental kings and queens are rather powerful. You might think one of them is more powerful than the others, but even the weaker ones are powerful. You also can't choose which of the kings you summon when you cast the appopriate spell.
Flame Helmet will fatigue anyone using it, making it very bad choicr indeed for someone meant to fight. You should use miscellanous slot for Amulet of Reinvigoration or some other item that removes some of your fatigue, or preferably, use Starshine Skullcap or some other helmet. Skullcap is an astral item that increases magic resistance.
Luck negates half of the attacks that would have damaged you, even most spells, so you should try to get that. You need Astral, again. Lucky coin is a shield (hand slot), Pendant of Luck is a miscellanous one.
I thought elemental kings didn't have feet slots, so they can't use boots.
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July 24th, 2008, 06:55 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
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Re: help on Agartha
Barathron (Latinised to Barathrum) = an abyss or pit, in ancient Greek.
Rhuax = a stream of lava, also ancient Greek.
Double regen rate or +3 protection? Plusses and minuses either way. Neither is something you want to meet down a quiet alley on a dark night.
No boot slot for elemental royalty.
For your Misc. slot, I recommend an amulet of magic resistance (astral). You can never have too much magic resistance, stuff that is most dangerous to your big SCs generally requires MR rolls.
As Earth elemental royalty have high natural protection and regeneration, can cast buffs like invulnerability, and you've already got Krupp's bracers, you might want to think about different armour that gives resistances. All the protection in the world won't save you from being hit by, say, enough armour-negating lightning attacks. For that matter, you might think about something other than Krupp's bracers as well.
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July 25th, 2008, 12:07 PM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
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Re: help on Agartha
naybe i should have said that im in a sp, and i am full of gems max of research ecc..
the only problem is a wyrm locked in his fortress.
i tried to kill it with spells but i wasnt able so im tryng a new tattic.
i was thinking also to an assasin with plenty of fear whre i can get it? other than horror helmet,the flyng armor and the f/d shield there is something else that gives fear?
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July 25th, 2008, 03:09 PM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
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Re: help on Agartha
If you've reduced your opponent to trapping him in his castle, and the force he has inside is painfully difficult to fight, you might want to consider just "preaching him out". Build a bunch of temples around the province, send your prophet, several strong priests, and your pretender to sit outside, and wait for dominion to kill him.
Against a wyrm, I find they're not too difficult to kill. You need a large number of medium (size-2) troops with good morale and swords to surround him and hack him to bits. (Swords ensure enough damage to overcome his regen) Back them up with some L2 Priests casting Sermon of Courage so that they don't retreat from boredom too early.
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July 25th, 2008, 05:12 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: help on Agartha
Throw in a Lizard Shaman to cast Curse. Afflictions can be very, very bad for melee monsters.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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July 26th, 2008, 05:58 PM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
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Re: help on Agartha
i know that preaching he out is the best way, but is personal:that damned wyrm in one battle did 5 affliction to my poor old olm nd so im just looking for revenge.
las time i was able to kill it with a wished arena battle thanks to kng of fire elemental(the ethereal one) but it killed my elemental with medallion of vengeange.
now i will try with a 40 prot 22 mr king of earth and if i fail again i will kill with a fear assasination
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July 27th, 2008, 12:26 PM
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National Security Advisor
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Join Date: Nov 2006
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Re: help on Agartha
Fear will be no use against a pretender - they never break.
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July 27th, 2008, 12:30 PM
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BANNED USER
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Join Date: Feb 2007
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Re: help on Agartha
Do we know that for sure?
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