.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old July 31st, 2008, 09:13 AM
Hoplosternum's Avatar

Hoplosternum Hoplosternum is offline
Second Lieutenant
 
Join Date: Nov 2003
Location: Romford, England
Posts: 445
Thanks: 95
Thanked 13 Times in 9 Posts
Hoplosternum is on a distinguished road
Default #allies <player> <player> map command question

Does anyone know if this command works for a mix of Humans and AI’s?

According to the mapedit manual this does not affect Human players. But does it affect Computer controlled nations behaviour with Human controlled neighbours?

I am creating a scenario with teams and it would be nice if a nation went AI that it would not attack its teammates. There is no problem with the Human players attacking the AI.

Also I don’t know what <player> means? Should this be the nation number or something else? Most commands using <player> appear to be ex Dominions 2 commands and don’t work with Dominions 3. But the pdf does not say this no longer works.
Reply With Quote
  #2  
Old July 31st, 2008, 10:07 AM
Edratman's Avatar

Edratman Edratman is offline
First Lieutenant
 
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
Edratman is on a distinguished road
Default Re: #allies <player> <player> map command question

The manual says that the command only works between AI nations because a human player can ignore it.

<player> is the nation number. It works all over the place in mod and map edits.

I have no idea if the ally command will work in the scenario you describe. Best way to find out is to test it yourself. Set up a game on a small map with 4 players. Ally all of them as you have shown, and start the game with all 4 as human. Then switch 3 of them to AI and see what happens.

I think it will work as you want, but wouldn't bet my lunch money on it.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
Reply With Quote
  #3  
Old July 31st, 2008, 04:50 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: #allies <player> <player> map command question

There is one game bug with this command which can cause one AI opponent to start attacking a previous AI ally. The bug is the result of the arena death match where an AI will send its pretender into the arena. If that pretender dies it will automatically switch into WAR mode against anyone who killed the pretender. This causes a one-way war where the other AI doesn't return the attacks and only defends until its pretender is also killed.

Unfortunately there's no workaround.
__________________
There can be only one.
Reply With Quote
  #4  
Old August 1st, 2008, 07:38 AM
Hoplosternum's Avatar

Hoplosternum Hoplosternum is offline
Second Lieutenant
 
Join Date: Nov 2003
Location: Romford, England
Posts: 445
Thanks: 95
Thanked 13 Times in 9 Posts
Hoplosternum is on a distinguished road
Default Re: #allies <player> <player> map command question

Thanks both of you. I will test it out.

I just want to use it in a mp team game I am going to set up. There will be no AIs, but if anyone leaves the game and no replacement can be found it would be good if your now AI teammate at least doesn't attack you even if he no longer helps you.

This command seems that it may do this and the bug Jedi mentions probably won't affect this. But thanks for the information.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:32 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.