.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old July 31st, 2008, 09:35 PM

normalphil normalphil is offline
Corporal
 
Join Date: Jan 2004
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
normalphil is on a distinguished road
Default Map Question

Is there a way to set different baseline 'normal' temperatures for individual independant provinces?
Reply With Quote
  #2  
Old July 31st, 2008, 09:51 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Map Question

The only way would be to plant temp changing sites in every province. That's generally not too practical balance wise, since they generate gems.
Reply With Quote
  #3  
Old July 31st, 2008, 10:23 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Map Question

Quote:
quantum_mechani said:
The only way would be to plant temp changing sites in every province. That's generally not too practical balance wise, since they generate gems.
True... he would have to use a mod to duplicate these sites without the gems and then place them down.
__________________
There can be only one.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:32 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.