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August 3rd, 2008, 11:42 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Unrest mystery
I got a *VERY* clear case of this mystery:
There was an indy province that had sat there for a long time (small island, there were no water nations.)
I finally got over there and took it--and found an unrest of over 400.
What's up?
(I have had similar things happen before but they weren't so clear-cut. This time I know it wasn't leftovers from barbarians taking a province from someone or the like.)
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August 4th, 2008, 12:06 AM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
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Re: Unrest mystery
Event that causes unrest per turn until you patrol and find the disturbance such as Possessed Boar or Bandit Leader.
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August 4th, 2008, 01:07 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Unrest mystery
unrest creating magic site. could be 5, 10, 15% a turn.
there was a thread just yesterday asking the same question.
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August 4th, 2008, 01:08 AM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
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Re: Unrest mystery
Just posted on this - in addition to what renojustin said it could also be a blood site(s) some of which generate up to 15 unrest / turn.
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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August 4th, 2008, 01:45 AM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
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Re: Unrest mystery
Quote:
DonCorazon said:
Just posted on this - in addition to what renojustin said it could also be a blood site(s) some of which generate up to 15 unrest / turn.
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There are a few really tasty blood sites that do this, but it could just be a few Arenas.
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August 4th, 2008, 01:48 AM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
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Re: Unrest mystery
Won't an independent province 'lower' its own taxes in this instance, leading to very little unrest from an unrest-generating site? Because the sites are so much less unrest than the events, the odds are greatly in the event's favor, even if it's possible that a site can generate continuous unrest that continues to add up.
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August 4th, 2008, 02:05 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Unrest mystery
Quote:
Renojustin said:
Won't an independent province 'lower' its own taxes in this instance, leading to very little unrest from an unrest-generating site?
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No.
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August 4th, 2008, 05:17 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Unrest mystery
An independent province with a site that generates unrest generates the full unrest every turn and its taxation is always 100, so the unrest accumulates until someone else takes it and jacks taxes down so the unrest starts decreasing. Most sites that cause unrest are blood, but there are also a couple of fire and death sites which do it.
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August 4th, 2008, 03:26 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Unrest mystery
There were two such provinces, both with crazy unrest.
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August 4th, 2008, 04:29 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Unrest mystery
yes, and what turns is it? even a 5% site will add up... especially with the extra unrest caused by conquering it.
2 5% sites or a 10 or 15% site will cause crazy unrest easily enough.
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