vfb posted a thread about problems in the Glory of the Gods multiplayer map. There is a fixed version that unfortunately did not seem to make it into patch 3.21, so here it is, along with a fixed version for the larger Glory of the Gods map and Urraparrand. I have quoted the relevant section of my email to Johan regarding this issue for good measure.
Remember to back up the original versions of the maps, as these are not official versions. At least not yet...
Quote:
Hi,
I made some fixed versions of three of Jason's maps:
- Urraparrand
- Glory of the Gods
- Glory of the Gods multiplayer
All of these maps suffered from the problem of terrain types being too mismatched and having errors. The Glory maps (especially the multiplayer version with fewer provinces) had some big problems with some regions being nearly impassable, requiring units with multiple survival skills to move more than one province at a time. I've cleaned that up some, so it's now a little bit more movement friendly in the plains type regions than it was. Also checked neighbors, those are now all correct.
The Urraparrand map suffered from the problem that it was nearly completely impassable both in the vertical and horizontal direction, so I made some neighbor connections over the very narrowest straits. Should be much more playable right now. The problems were especially apparent since the map is a wraparound and you never could really move around the world on it before.
The map files were fixed using the same criteria I did for Cradle and Parganos way back when, so they are good. [Editor's note: That means all provinces eligible for being start locations must have at least 4 land neighbors and sea start locations must have 3 or more sea neighbors. Additionally, start locations cannot be in waste or swamp provinces. Some few provinces that would otherwise be startable are not because they would onlyhave waste or swamp as neighbor, thus being economically crippling despite having a proper number of neighbors, but such provinces only amount to very few on any given map]
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