.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old December 2nd, 2008, 03:19 PM

Alexander Seil Alexander Seil is offline
Private
 
Join Date: Feb 2004
Location: Washington, DC
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
Alexander Seil is on a distinguished road
Default Difference in AI difficulty levels

Does it determine how much the AI cheats, how much it thinks, or a little bit of both?
Reply With Quote
  #2  
Old December 2nd, 2008, 03:29 PM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: Difference in AI difficulty levels

See the FAQ entry "AI BONUSES FOR DIFFERENT DIFFICULTY LEVELS".
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
  #3  
Old December 2nd, 2008, 03:46 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Difference in AI difficulty levels

I don't think the FAQ answers the second part of your question: the AI "thinks" just as hard on Easy as it does on Impossible.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #4  
Old December 2nd, 2008, 04:01 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Difference in AI difficulty levels

Its 90% just setting how many starting points the AI gets in creating its pretender and scales. So "normal" AI gets the same as you do (but doesnt play it as well)
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #5  
Old December 2nd, 2008, 04:16 PM
Tifone's Avatar
Tifone Tifone is offline
Lieutenant Colonel
 
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
Tifone is on a distinguished road
Default Re: Difference in AI difficulty levels

Yay, if you want to play against Normal AIs I personally suggest you to start all the players as Human and design their Pretender and scales yourself manually (better if you don't go for a bless strategy for your enemies as the AI will hardly manage this) and play the first couple of turns for everybody (overtaxing if necessary, recruiting good units, researching something useful for eventual Pretender SC or national mages, doing some first expansion as the AI is not very smart on choosing which indies attack), then turn the nation(s) you don't wanna play AI - as they go automatically on Normal difficulty
Reply With Quote
  #6  
Old December 2nd, 2008, 04:38 PM

Alexander Seil Alexander Seil is offline
Private
 
Join Date: Feb 2004
Location: Washington, DC
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
Alexander Seil is on a distinguished road
Default Re: Difference in AI difficulty levels

Thanks
Reply With Quote
  #7  
Old December 2nd, 2008, 04:52 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Difference in AI difficulty levels

Quote:
Originally Posted by Gandalf Parker View Post
Its 90% just setting how many starting points the AI gets in creating its pretender and scales. So "normal" AI gets the same as you do (but doesnt play it as well)
The bonuses are actually far more important than the points. An extra 240 points is enough to swing from Turmoil-3 to Order-3 (about a 50% gold boost), but an Impossible AI gets a 100% gold boost on top of that. Same thing for gems and research, the AI bonus is worth way more than anything you could buy with points.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:48 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.