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December 2nd, 2008, 03:19 PM
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Private
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Difference in AI difficulty levels
Does it determine how much the AI cheats, how much it thinks, or a little bit of both?
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December 2nd, 2008, 03:29 PM
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General
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Join Date: Feb 2007
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Re: Difference in AI difficulty levels
See the FAQ entry "AI BONUSES FOR DIFFERENT DIFFICULTY LEVELS".
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December 2nd, 2008, 03:46 PM
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Major General
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Join Date: Mar 2007
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Re: Difference in AI difficulty levels
I don't think the FAQ answers the second part of your question: the AI "thinks" just as hard on Easy as it does on Impossible.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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December 2nd, 2008, 04:01 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Difference in AI difficulty levels
Its 90% just setting how many starting points the AI gets in creating its pretender and scales. So "normal" AI gets the same as you do (but doesnt play it as well)
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 2nd, 2008, 04:16 PM
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Lieutenant Colonel
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Re: Difference in AI difficulty levels
Yay, if you want to play against Normal AIs I personally suggest you to start all the players as Human and design their Pretender and scales yourself manually (better if you don't go for a bless strategy for your enemies as the AI will hardly manage this) and play the first couple of turns for everybody (overtaxing if necessary, recruiting good units, researching something useful for eventual Pretender SC or national mages, doing some first expansion as the AI is not very smart on choosing which indies attack), then turn the nation(s) you don't wanna play AI - as they go automatically on Normal difficulty
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December 2nd, 2008, 04:38 PM
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Re: Difference in AI difficulty levels
Thanks
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December 2nd, 2008, 04:52 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Difference in AI difficulty levels
Quote:
Originally Posted by Gandalf Parker
Its 90% just setting how many starting points the AI gets in creating its pretender and scales. So "normal" AI gets the same as you do (but doesnt play it as well)
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The bonuses are actually far more important than the points. An extra 240 points is enough to swing from Turmoil-3 to Order-3 (about a 50% gold boost), but an Impossible AI gets a 100% gold boost on top of that. Same thing for gems and research, the AI bonus is worth way more than anything you could buy with points.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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