.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old December 20th, 2008, 04:34 AM

Illuminated One Illuminated One is offline
First Lieutenant
 
Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
Illuminated One is on a distinguished road
Default Encumbrance question

I'm a bit at loss with the encumbrance calculations in the game.

1.) If you have a unit that has an encumbering armor and you give it a magic armor with less encumbrance is it normal that the unit keeps its old encumbrance value?

2.) Does being underwater affect encumbrance?

3.) How do multiple weapons affect fatigue? Do you get fatigue for each attack or each round? Are there weapons (like warhorse hoof) that don't generate fatigue?
Reply With Quote
  #2  
Old December 20th, 2008, 05:01 AM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Encumbrance question

1. No. Giving a unit less encumbering armor should lower its encumbrance. Offhand I can't think of a time when it wouldn't.

2. It can. For example, a poor amphibian gets extra encumbrance underwater. It's also possible that a unit might have a different form on land than it does in the water, and one of those forms may have more encumbrance than the other. Aside from that I don't think so.

3. I'm pretty sure that multiple weapons don't give you extra fatigue, you only get extra fatigue from extra rounds of attacks i.e. from quickness.
Reply With Quote
The Following User Says Thank You to rdonj For This Useful Post:
  #3  
Old December 20th, 2008, 05:36 AM

Illuminated One Illuminated One is offline
First Lieutenant
 
Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
Illuminated One is on a distinguished road
Default Re: Encumbrance question

Hmm, I have given a hochmeister armor and shield with less encumbrance and his encumbrance value didn't change.
Reply With Quote
  #4  
Old December 20th, 2008, 05:46 AM

Micah Micah is offline
Major
 
Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
Micah is on a distinguished road
Default Re: Encumbrance question

I think underwater combat actually adds a point or two of encumbrance that doesn't show in unit stats to ALL units, with the poor amphib penalty on top of that. Good post by rdonj though. Gotta sit and watch a battle to notice though. (Might not apply to aquatics, only amphibians? IIRC I first noticed it with a Wyrm, and haven't done much testing.)
Reply With Quote
  #5  
Old December 20th, 2008, 06:05 AM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Encumbrance question

The hochmeister, according to the database, is a mounted unit. According to the modding manual mounted units don't get extra encumbrance for having heavy armor, so it likely works in reverse as well. So if you want to lessen the hochmeister's fatigue you'll have to forge it a reinvigoration item.

I didn't realize you got extra encumbrance just for being underwater, hmm.

Last edited by rdonj; December 20th, 2008 at 06:08 AM..
Reply With Quote
  #6  
Old December 20th, 2008, 07:02 AM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Encumbrance question

The extra encumbrance even applies to aquatics underwater, at least I'm pretty sure it worked that way last time I looked at it. Poor amphibians (including those needing to wield water breathing gear) get an extra penalty point.

Good catch on the mounted attribute, rdonj.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #7  
Old December 20th, 2008, 02:08 PM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: Encumbrance question

If the extra encumbrance underwater does not show up in the unit info screen during battle, it's a bug.
Are you shure that
a) it does not show up ?
b) it does not come from adverse scales (temp, magic for mages)?
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
  #8  
Old December 20th, 2008, 03:35 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Encumbrance question

Quote:
Originally Posted by rdonj View Post
The hochmeister, according to the database, is a mounted unit. According to the modding manual mounted units don't get extra encumbrance for having heavy armor, so it likely works in reverse as well. So if you want to lessen the hochmeister's fatigue you'll have to forge it a reinvigoration item.

I didn't realize you got extra encumbrance just for being underwater, hmm.
Note that mounted units suffer the full encumbrance penalty for spellcasting in armor, so the exception only applies to melee.

Arralen, the underwater encumbrance thing is very, very strange. Even aquatics get it, but it seems that not always. Often aquatics and amphibian units actually have their listed encumbrance value in seas one higher than their base encumbrance plus armor would indicate, but you can only see this if you right-click on the unit's encumbrance attribute to see the base. It's easiest to see in the recruitment screen when you right click on a recruitable, the right click on an already recruited unit. The values often differ.

It's a holdover from Dom2, but I have no idea of the actual mechanics involved or the reason why this would happen.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:25 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.