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February 14th, 2009, 03:57 PM
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leaving water province after removing water breathing item
I did a few tests and as far as I can tell you can wear a water breathing item, enter a water province and the next turn remove that water breathing item and leave the province (the same turn you remove the item) and the unit doesn't drown.
I was testing this with flying troops (caelum mages) is there any reason the same wouldn't be true for landbound commanders?
Also is this WAD?
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February 14th, 2009, 04:06 PM
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National Security Advisor
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Re: leaving water province after removing water breathing item
It is, because the effects in question are only executed upon hosting and they are only applied after the movement phase ends, so if the move was successful, no adverse effect on the commander.
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February 14th, 2009, 04:15 PM
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General
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Re: leaving water province after removing water breathing item
Yeah, WAD. The game only checks if a unit can enter a given province under the current circumstances during movement, not if it can leave a province. Entering land is no problem except for aquatic beings.
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February 14th, 2009, 05:17 PM
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Re: leaving water province after removing water breathing item
Just beware that there are things that will cause you not to move.
the 'no move' random event (although, come to think of it, I've never seen it when one of the troops were in water), and being attacked will sometimes cancel your movement order.
Sucks when you drown because of it.
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February 14th, 2009, 06:44 PM
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Re: leaving water province after removing water breathing item
I had this situation come up where I wanted to remove a water breathing item and move out of the water in the same month. I didn't know what would happen, so I created a test game and it was fine: I removed the ring in the ocean's watery lab, and moved to a friendly province, and did not die.
But in the actual game, I removed the ring and snuck into an enemy province. And I did die from drowning. This was a while back, so it may have been patched.
http://forum.shrapnelgames.com/showthread.php?t=37515
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February 14th, 2009, 07:15 PM
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Re: leaving water province after removing water breathing item
in my test caelum attacked an enemy province from the water with the water item removed, didn't die. So either it is patched or in that event (moving to enemy territory) there is a random drown chance.
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February 14th, 2009, 07:24 PM
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Re: leaving water province after removing water breathing item
Was there some fight in the province he tried moving away from? That might have triggered the drowning after clearing up the battlefield.
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February 14th, 2009, 07:56 PM
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Re: leaving water province after removing water breathing item
Quote:
Originally Posted by lch
Was there some fight in the province he tried moving away from? That might have triggered the drowning after clearing up the battlefield.
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Sorry, I don't remember if there was a battle in the province in that game, but if there was it would have had to have been a random event.
I just tested this again. I cannot get any unit to drown after removing water-breathing items, no matter whether the unit sneaks into an enemy province or moves into an enemy province. I didn't wait around for a random event to steal the water province from me though.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
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February 14th, 2009, 08:01 PM
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Re: leaving water province after removing water breathing item
Quote:
Originally Posted by vfb
I just tested this again. I cannot get any unit to drown after removing water-breathing items, no matter whether the unit sneaks into an enemy province or moves into an enemy province. I didn't wait around for a random event to steal the water province from me though.
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how bout assassinations or battles from ritual spells instead? that's easier.
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February 14th, 2009, 08:33 PM
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Re: leaving water province after removing water breathing item
Oooh!
Sent Ghost Riders into the province, and all units without water breathing rings that were sneaking out of the province drowned.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
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