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February 28th, 2009, 06:38 AM
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Private
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Join Date: Feb 2009
Posts: 6
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Thanked 0 Times in 0 Posts
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diplomacy
hi all,
can some explain me if diplmocy is usefull in single player games or is it only useful in multiplayer games.
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February 28th, 2009, 06:43 AM
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General
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Join Date: Oct 2007
Posts: 3,007
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Thanked 206 Times in 159 Posts
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Re: diplomacy
There is no diplomacy in singleplayer, the best way to convince the computer not to attack you is to have lots of pd and a very large army.
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February 28th, 2009, 06:47 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Thanked 153 Times in 101 Posts
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Re: diplomacy
There is no way to negotiate with the computer players. Computers won't attack you if you have strong province defence near them, will keep fighting with you if you attack them, might stop attacking if you don't attack them, and are very angry indeed if you kill their god, even accidentally.
In multiplayer, some people might try to rush you in the very early game, others ask for a mutual warn-me-3-turns-before-you-attack or no-hostilities-for-20-turns pacts, some sell worthwhile magical items for a price, etc. If you're interested in learning about the multiplayer diplomacy, start following one of the threads in multiplayer subforum. It's all really complicated.
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February 28th, 2009, 08:33 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Re: diplomacy
Quote:
Originally Posted by Endoperez
It's all really complicated.
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NAP+3, kthx?
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February 28th, 2009, 02:30 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
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Re: diplomacy
In MP we have also two lines of thoughts, on which we had very on-the-line-of-flaming debates: one on the "thou shalt respect all the treaties you make or your honour will be corrupted forever" and one on the "I'll say we're best friends and then backstab you and steal your girlfriend". So you'll often see separate MP games that say clearly (if the creator makes the things right) if in the specific match the rules allow or not violating Naps and treaties (also called Vegas/Machiavellian diplomacy). The first ones make more strightforward games, the second ones might make the game more chilly, interesting and thematic as you don't know who are really your friends (possibly... none if they see the opportunity ) so... you decide what you prefer!
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February 28th, 2009, 03:00 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: diplomacy
The AI does not seem to respond to diplomacy. But it doesnt mean you cant use it.
Lets say that you have scouted out that you are coming up on nation-A using lots of undead in their armies. And on the far side of nation-A is nation-B who is not doing so well. Having nation-B lose too soon would make nation-A very strong. So you forge things like Herald Lances to send nation-B. It allows nation-B to hold out much longer. Plus, when you finally reach nation-B the fact that they have herald lances is not likely to cause you much trouble.
Sometimes it can even be useful to send gold and gems to an AI that you are not fighting but is on the far side of who you are fighting. Not enough to make them powerful. Just enough to keep them holding out and force your enemy to move armies that direction away from your front.
Remember, the enemy of my enemy is my friend.
Gandalf Parker
--
per peer-pressure preoccupation
My maps, mods, and mullings can be found at
http://www.Dom3Minions.com
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February 28th, 2009, 07:18 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: diplomacy
Well, I thought the 2 competing MP schools of thought were -
All treaties made in game are made by players outside of game - therefore if you break one, you the player, are a bastard.
and:
All treaties made in game are made by in game "pretenders", so don't blame me if my god breaks his word, he's a bastard.
So bottom line - you'll only get so far if you trust everyone once. Best rule of thumb, trust no one, but do what you must to survive, whether in your eyes that means keeping your word, or breaking your word. There are obviously benefits to both, depending on how you reap them.
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March 2nd, 2009, 06:26 AM
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Corporal
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Join Date: Jan 2008
Posts: 143
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Re: diplomacy
Quote:
Best rule of thumb, trust no one
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Yeah, unless the OP declares that any agreement entered into is to be binding for that game.
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March 2nd, 2009, 06:30 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
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Re: diplomacy
Does anyone know whether the AI will use nations you aren't at war with to help other AI nations?
I ask, because in one game out of nowhere an assassin from one AI nation I was nowhere near and had no dealings with tried to assassinate one of my commanders, although I was at war with another AI nation. Or does the AI not consider assassinations to be war?
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March 2nd, 2009, 12:21 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: diplomacy
AIs can decide to be at war with you before they have means to move their armies to you. Usually you don't know about this, because nothing happens.
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