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  #1  
Old May 22nd, 2009, 04:19 PM

alhorro alhorro is offline
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Default Leaderless GR

I've just experienced a strange GR case in ComfortZone MP game. 33 horsemen had no WL with them, and just disappeared in several turns without taking any action. Visible opposition — 1 point of PD.

Screen:


A scout moving to take the province afterwards faced the same one point of PD.
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  #2  
Old May 22nd, 2009, 05:26 PM

Micah Micah is offline
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Default Re: Leaderless GR

Could have been killed off by a mind hunt or (posssibly?) an assassin spell before the battle, any chance either of those could have happened?
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  #3  
Old May 22nd, 2009, 05:30 PM

thejeff thejeff is offline
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Default Re: Leaderless GR

I don't think that's possible for remote attack spells.
Are they even there before the battle?
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  #4  
Old May 22nd, 2009, 05:33 PM

Micah Micah is offline
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Default Re: Leaderless GR

Yes.
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  #5  
Old May 22nd, 2009, 06:04 PM
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Default Re: Leaderless GR

It's just like teleports\magic battles. A mage who teleported appears in the province just after it and thus can be a target of remote attack that occurs after teleport.
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  #6  
Old May 22nd, 2009, 06:05 PM
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Default Re: Leaderless GR

How large game? It is entirely possible to hit the 9k commander limit before hitting the 140k unit limit, though Micah's explanation makes more sense. a debug log might help things.
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  #7  
Old May 22nd, 2009, 06:09 PM

Ironhawk Ironhawk is offline
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Default Re: Leaderless GR

Wow, wierd.
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  #8  
Old May 23rd, 2009, 02:29 AM

alhorro alhorro is offline
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Default Re: Leaderless GR

Quote:
How large game? It is entirely possible to hit the 9k commander limit before hitting the 140k unit limit, though Micah's explanation makes more sense. a debug log might help things.
I doubt it's the limit case, cause all the other summons and GRs were successful.

Some lines from the log:

damage 9999 on Longdead Horseman, spec0x0 ba0 — that's how they disappear.

Overkill for player 24 (462 vs 54) — I don't know what it means, but #24 is Special Monsters.

10319 striking with weapon Light Lance. att20 def25
10319 striking with weapon Hoof. att15 def16
— It looks that some of the last remaining horsemen actually took some action when PD reached them (no moving though).


And Micah's theory really makes sense. I don't know who might have launched assassination spells on some empty useless province, but if it's possible — that makes the trivia case. Protecting your blood-hunters from raiders with high-id high-penetration mindhunters looks much better than using domes.
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  #9  
Old May 23rd, 2009, 05:22 AM

Calahan Calahan is offline
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Default Re: Leaderless GR

Quote:
Originally Posted by Micah View Post
Could have been killed off by a mind hunt or (posssibly?) an assassin spell before the battle, any chance either of those could have happened?
As unsurprising as ever, Micah is correct once again with a game mechanic.

I am 'The Other Player' from the battle in the original post, and I did indeed cast MindHunt on my own province. Partly to root out spies, and partly because I suspected a Ghost Riders attack, and knew that this tactic could be used to help defend against such rituals. Obviously it worked this time.

Wouldn't normally post this while the game is still going, but the war has long since been over, so thought it would be best to clear up confusion rather than keep my tactics hidden.

Quote:
Originally Posted by alhorro View Post
.... I don't know who might have launched assassination spells on some empty useless province
It has sentimental value to me It's also all I have left
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  #10  
Old May 23rd, 2009, 06:08 AM

alhorro alhorro is offline
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Default Re: Leaderless GR

Thank you for explanation. It's always amazing to learn a new trick (:
Btw, speaking about strange rituals, is it you who have been casting multiple VotDs on one of my 33MR commanders for about 8 turns? This is another mystery in this game for me.
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