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August 4th, 2009, 09:26 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Turn on the llamasignal!
"llamabeast has exceeded their stored private messages quota and cannot accept further messages until they clear some space."
Sorry to be the bearer of bad news, but looks like the migration to the new llamaserver didn't solve the bug related to turns not being sent out, I just got hit with it again. Legends_of_faerun Lanka I did not receive the current turn - luckily I noticed and I requested a resend which did make it. I fear some others won't be so lucky and stales will result.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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August 4th, 2009, 12:36 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Turn on the llamasignal!
Personally, I don't think this bug is resolvable.
Many email providers will look at individual subscribers, and put traffic holds when they think an account has been scompriomised for spam.
For example, AOL famously will put 24 hour on subscriber accounts. Other ISPs will block ips. Traffic does get dropped by routers...
Email is a best effort solution, ie., delivery is not guaranteed, only a good faith effort is made.
For all of these reasons, I believe random turns will continue not to show. and why players shouldn't rely on turns for deadlines.
Lch wrote some great dashboard apps that will show you when your games are due.....
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August 4th, 2009, 02:31 PM
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Corporal
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Join Date: Oct 2007
Posts: 58
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Re: Turn on the llamasignal!
In princip Llamabeast could serve email for llamaserver.net with a dedicated MTA like sendmail or postfix. That way he'd get any freedom to twist the settings, but that comes or course with the risk to make many mistakes...
Quote:
Originally Posted by chrispedersen
Personally, I don't think this bug is resolvable.
Many email providers will look at individual subscribers, and put traffic holds when they think an account has been scompriomised for spam.
For example, AOL famously will put 24 hour on subscriber accounts. Other ISPs will block ips. Traffic does get dropped by routers...
Email is a best effort solution, ie., delivery is not guaranteed, only a good faith effort is made.
For all of these reasons, I believe random turns will continue not to show. and why players shouldn't rely on turns for deadlines.
Lch wrote some great dashboard apps that will show you when your games are due.....
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