.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old August 30th, 2009, 07:57 PM
Conq's Avatar

Conq Conq is offline
Private
 
Join Date: Nov 2008
Location: Raleigh, NC, USA
Posts: 30
Thanks: 4
Thanked 4 Times in 1 Post
Conq is on a distinguished road
Default dancing trident/stone bird question(s)

Do these items attack the same target as the unit that they are attached to?

If so then what happens if you put these items on a strong unit that kills a unit on the first hit by itself, do the items attack a different unit or just not take effect?

How do these items work on defense?

thanks
__________________
Per Ardua
Reply With Quote
  #2  
Old August 31st, 2009, 02:01 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: dancing trident/stone bird question(s)

All attacks a unit makes are targeted at the same square. If one attack kills the target, the other attacks are spread out to other targets in the same square until none are left or the unit runs out of attacks.

The only exception is when a unit has quickness in effect, in which case the second set of attacks can be targeted at a different square and then the paragraph above applies to that set of attacks.

On defense they work exactly the same as all other weapons, adding their defense value to the unit and allowing an attempt to repel. For specifics on that, consult your manual.
Reply With Quote
The Following User Says Thank You to Edi For This Useful Post:
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:52 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.