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November 29th, 2009, 06:09 PM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
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Brainstorm
I'm taking a break from my agartha mod, as i'm running out of ideas(also i'm tired of working for a bunch of giant-grown depressed worms) so i was looking around for something else to work on...
Basicaly, there is a nation you would like to see enhanced?balance can be discussed too, ofc.
(machaka and agartha are excluded, jomon/ulm/tien'chi were improved some patches ago)
I was thinking about marignon, but if someone here have some request/ideas...
edit Here we go! ulm bonus here (EA only)
Last edited by Swan; December 1st, 2009 at 06:33 PM..
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November 29th, 2009, 07:23 PM
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BANNED USER
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Join Date: Mar 2009
Location: Seattle
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Re: Brainstorm
marignon sure doesn't need help.
how about oceania or man?
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November 30th, 2009, 05:39 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
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Re: Brainstorm
MA Marignon isn't that hot early/mid game, but once you put your moisty hands on the angels, a world of pain starts for your ennemies.
MA Man surely is more in need of a boost : the only good thing about this nation is it's army ! Some forest themed summon being an able thug/SC would be fine. (the forest dragons of celtic legends would be great)
EDIT : It would be cool if all additions you make for nations were packed in one mod !
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Senior member of the GLIN !
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November 30th, 2009, 11:02 AM
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General
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Re: Brainstorm
Sleepers aren't that bad as thugs. Probably the biggest problem is man just has relatively crappy forging paths for weapons, requiring for example to manually search with crones to find water gems and forge frost brands.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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November 30th, 2009, 11:14 AM
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Sergeant
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Location: Northern VA, USA
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Re: Brainstorm
EA Ulm? Perhaps there are some ferocious beasts lurking in Irminsul that could be tamed by the Antlered Shamans and used against Ulm's enemies....
My first game of Dom3 was with EA Ulm, and I still haven't gotten over my disappointment. Their troops are good -- but not spectacular -- and they get nothing in the mid-game and beyond. The nation has tremendous flavor, but the actual tools fall short of that flavor.
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November 30th, 2009, 01:05 PM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
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Re: Brainstorm
Quote:
Originally Posted by Humakty
EDIT : It would be cool if all additions you make for nations were packed in one mod !
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I modified only 1 nation so far, and the link is in my signature
EA ulm... just lemme check my stereotypes about deutschland
edit--
Which is the comand for auto aflliction on a weapon? i mean, like the chest wounding axe, only with affliction to arm and legs
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November 30th, 2009, 04:19 PM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
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Re: Brainstorm
ok, check this
coastal barbarians--> need name here
recruit only in coastal province
good atk/def, low prot, high damage
dualwielder, maybe armor piercer
use an affliction weapon-->britoła--> http://www.coltelleriacollini.it/com...up/britola.JPG
i only need a way to make weapon making automatic afflictions.
why coastal only? because britoła is a typical knife of where i live, which is a coastal province
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November 30th, 2009, 04:23 PM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
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Re: Brainstorm
oh, and i admit i am pretty lacking on beast living in ulmish wood: wolves, bears and what else lives there? no dragons!
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November 30th, 2009, 04:39 PM
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Sergeant
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Location: Northern VA, USA
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Re: Brainstorm
Quote:
Originally Posted by Swan
Which is the comand for auto aflliction on a weapon? i mean, like the chest wounding axe, only with affliction to arm and legs
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I think you'd just use #secondaryeffect with the weapon ID for the specific affliction you want to give: - Arm Loss (335)
- Chest Wound (150)
- Disease (143)
- Disease with MR check (414)
- Eyeloss (333)
- Feeblemind (156)
- Leg Chop (125)
- Limp (421)
I haven't tried it myself, but it should work. Let me know if it does?
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November 30th, 2009, 05:01 PM
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Sergeant
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Join Date: Feb 2007
Location: Northern VA, USA
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Re: Brainstorm
Quote:
Originally Posted by Swan
oh, and i admit i am pretty lacking on beast living in ulmish wood: wolves, bears and what else lives there? no dragons!
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I am not an expert on German myths, but ... a casual search tells me that there was a fair amount of overlap between German myths and Scandinavian myths. Trolls, giants, goblins, etcetera....
White Women could be a fun (and powerful!) caster summon.
Generally, I'd say just Google "german mythical creatures" and look for inspiration. The hardest part would be avoiding the overlap with the stuff that's already part of Jotunheim, Vanheim, and Helheim....
Alternately, you could opt for supernatural (and super-sized) versions of natural creatures. For example: EA Ulm already has bears. Well, how about The Black Bear of Irminsul? Super-tough, regenerating, berserking, fear-inducing Killer Bear! Nearly any European wildlife could be super-sized. Killer Wolves! Killer Moose! (Okay, maybe not the moose....)
Another idea: How about a Huntmaster summon (like a Sleeper, only a bit scarier) who domsummons Uber-Hounds as part of his hunting pack?
If you'd like, I could even try to peck out a bit of the code for you. I don't have any shortage of ideas, and I'm willing to put some time into those ideas. I do lack the artistic SKEELZ for graphics.....
On the other hand, this is your mod, and I don't want to intrude.
Last edited by SlipperyJim; November 30th, 2009 at 05:11 PM..
Reason: tempering my eagerness with respect
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