Quote:
Originally Posted by TwoBits
I've got a game situation where I have many provinces suffering from very mild unrest (1-5 points, generally). These are all territories well behind the front lines, and all well within positive dominion. Taxes are set automatically. There have been no reports of spies or other obvious unrest causing events.
Any ideas what could be causing this? I'm EA Pangaea, but have no Revelers in those vicinities - are there other units that are both stealthy and cause passive unrest? Can a Global be causing it (Illwinter is up, and temperatures are down, but like I said, this is all in positive dominion - no visits from frost giants!)? Any other ideas?
Thanks!
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Twobits
...here's my two cents. Could certainly be from other sources but may be the result of a magic site "tipoff" effect. From vfb's awesome site tipoffs guide...
http://forum.shrapnelgames.com/showthread.php?t=39973
---- snippet from vfb's guide
Unrest 5:
D0: Inkpot End * X [Disease 5%] {!sea,!cave}
B1: The Vale of Infinite Horror * X [Misfortune,Horror 1%] {!sea,!cave}
B1: Brigand Lair (recruit Brigand) {!sea,!cave}
B1: Tower of the Devil's Bride * (summon Imp) {!sea,!cave}
B2: Forest of Pain * [Horror 1%] {forest}
B3: The Prison of Hearts * {!sea,!cave}
Unrest 10:
D0: The Shaded Lands * (summon Shade) {!sea,!cave}
B1: The Lesser Abyss * (summon Fiend of Darkness) {cave}
B3: The Demon Gate * (summon Fiend of Darkness) {!sea,!cave}
Unrest 15:
B3: Devil's Den * (summon Devil) {!sea,!cave}
Reduce Unrest: