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  #1  
Old October 30th, 2001, 01:32 AM

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Default System wide abilities

I've got a game going where I've now got sytem Robotoid Factories in each system. I've just recently developed system Mineral scanners, eco-farms and rad colliders. When I add one of these to the build queue, I get a message saying that I've already got a facility with this abilitiy (or somesuch). Does that mean that System Scanners, Eco-Farms and Rad-Colliders won't do anything in a system that already has a System Robotoid Factory?
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  #2  
Old October 30th, 2001, 01:39 AM
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Default Re: System wide abilities

Yes. I don't know if it's intentional though. If you add a regular mineral scanner on a planet, you get both bonuses on that planet though...

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  #3  
Old October 30th, 2001, 01:41 AM

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Default Re: System wide abilities

Damn. Guess that means I've got some changes to make in my game.

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Old October 30th, 2001, 02:54 AM
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Default Re: System wide abilities

which raises the question, are high levels of resourse extraction worth researching at all?
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Old October 30th, 2001, 02:57 AM

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Default Re: System wide abilities

apparently not. I've wasted a lot of research into something I can't use. That sucks.

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Old October 30th, 2001, 04:04 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: System wide abilities

In the standard game, no they're not worth it. I never research beyond level 3 in the standard config. But... in my custom config I've removed the 'enhancers' and put a more logical type of facility in levels 3-6 of each resource. Value improvement plants, a seperate one for each resource! Renamed to something that sounds pseudo-technically capable of doing what it's doing, of course. Yes, I removed the "all three resources" improvement plant in the planetary improvement techs and left just the atmosphere facilities. How logical is it that ONE process/machine can improve all three resources on a planet? Not at all! So, now it's more logical. This way you can have to specially research the type that you need. Now I'll have to go edit all 20 of the AI research files to deal with this. Oh, well.
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Old October 30th, 2001, 05:55 AM
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Default Re: System wide abilities

Baron Munchausen,

You've made some great suggestions, seem very knowledgeable, and have often made reference to the changes you've made in your custom mod... any chance of letting the rest of us have a little peek at it?
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Old October 30th, 2001, 06:19 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: System wide abilities

quote:
Originally posted by CombatSquirrel:
Baron Munchausen,

You've made some great suggestions, seem very knowledgeable, and have often made reference to the changes you've made in your custom mod... any chance of letting the rest of us have a little peek at it?



I've been 'planning' to release a copy for a long time. Unfortunately, I'm having too much fun experimenting to make anything like a 'product' with balance and sense of completion. It's never 'finished' so it won't be like the other mods that you plug in and use, it'll be more like a comparing of notes with other modders. I've got to try to write something about why I made the changes that I did, at least the ones that I remember. Weapons, armor and shields, tech areas... The game is so huge that I don't think I could possibly remember all the changes I've made. I've been tinkering with the wording of component and facility descriptions since day one, for example. No way to catalog all of the changes I've made. Perhaps someone else could.
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  #9  
Old October 30th, 2001, 08:51 AM
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Default Re: System wide abilities

quote:
Originally posted by Baron Munchausen:
Value improvement plants, a seperate one for each resource! Renamed to something that sounds pseudo-technically capable of doing what it's doing, of course. Yes, I removed the "all three resources" improvement plant in the planetary improvement techs and left just the atmosphere facilities


does that have a 1 per system limit or per planet limit? does it work with one of each type of facility, or will only one function at a time?

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  #10  
Old October 30th, 2001, 11:39 AM
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Default Re: System wide abilities

Another possibility to make the higher research levels of resource production interesting would be the increase of the effect of the specific facilities like mineral scanners above the effect of robotoid factories. As it is now each facility has 10%, 20%, 30% bonus for level I,II,III facility. If you increase this to 15%, 30% and 45% for the mineral scanners (both planetary and systemic), you will have to chose if you prefer the lower benefit of the robotoid factories, which are easier to research and increase all resource production, or if you favour the more extensive reasearch costs for the specific facilities like mineral scanners, which give you more benefit.

[This message has been edited by Q (edited 30 October 2001).]
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