Danubia: Heroes of Fantasy
	
			 
             
			
		
		
		
		I was tinkering with a little nation mod.  I don't do sprites very quickly and this is my first mod (well, for dom3), so tinkering is an appropriate term. 
 
So, inspired by a few things, such as DND2E and the fact there isn't a human sized warrior pretender (which bothers me), and a few other things, I went about designing this mod. 
 
There will be a warrior pretender.  I made one before, but after playing with some other pretenders and looking at the ghost king, I realized he was unbalanced, both in positive and negative ways.  Nonetheless, I'm still cheesed that there isn't just a 'warrior' pretender, as this is just a standard part of most fantasy settings... some people would seem to go the first time they might play for a simple effective warrior. 
 
So, the other units. 
Rogue: stealthy, flying (shadow flight in the description), really the same as an eagle warrior, except with leather armor and short sword, short bow, buckler, and not sacred... causes unrest. 
Warrior:  Full Plate with halberd, level 2 or 3 (12s or 13s), longbow 
Knight:  Full Plate knight  level 3, composite bow 
War cult acolyte:  Full chain, tower shield, broad sword, lvl 2 or 3, sling, sacred 
3 mage recruits, one each with an aoe 1 fire and water attack and one with a lightning bolt... I'm considering putting the lightning bolt one cap only (available only from the war college site). 
War cult champion: like the knight, but sacred and cap only. 
 
 
Commanders 
Master Rogue: who is also an assassin, spy, poor leader, and gets a lance-like trick attack.  Priced maybe a hair more than a slayer, causes unrest. 
Warrior: lvl 4, with full plate, shield (kite or tower), broad sword, and bow (composite or long) with and without a mount, OK commander 
Cleric:  good commander, H1, +50%H, +20%H, acolyte equipment, lvl 3, healer (5).  (not a good healer, but this is the basic commander unit) mounted...  
Battle Mage:  lvl 2 with, leather cap, leather cuirass, leather shield, short sword, 3? (tied F/A/W) 
 
Cap only commanders: 
Half-Elf:  mounted, lvl 4, 3e/1s/1h, -2RP, full chain, lance, broad sword, composite bow 
Retired Abbot:  lvl 4, ancient (56/80?), h3, +10%H, healer (20), battle mage equipment. 
Emeritus Wizard:  lvl 2, battle mage equipment, 3? (tied F/A/W) 2?(tied Any), +5RP, ?500g?, ancient (56/80) 
 
Strengths: 
Units other than typical infantry and mounted units (which are kind of blah and overpriced). 
Bows 
 
Weaknesses: 
You have to take scales, even the mages cost resources, everything is expensive. 
mages are random and not very diverse outside of the capital... and the cap one costs a ton. 
Decent mages don't commune.   
no cost effective researcher. 
sacred mage is cap only and has a research penalty. 
		
	
		
		
		
		
		
		
		
		
		
		
            
                  
				
                    
                        Last edited by BigDaddy; March 3rd, 2010 at 06:20 PM..
                    
                    
				
			
		
		
	
		
		
	
	
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