Quote:
Originally Posted by Imp
Scenario 16 Bekka Valley
Design Camo Workshop
Can I use this map modified slightly, using it as a tester for some ideas, for scenerio design so idea is may well post here.
Circulating map to some people so will surface anyway in peoples emails.
Reason for using.
While not Afganistan good enough to represent terrain coming into a valley.
Very good map for people to understand how rough works & ideal for showcasing IEDs as only a few quick routes, the trails or the road.
For scenerio designers for example here is one idea which seems to work on a very quick test.
Prisoner Rescue.
Side rescuing buys prisoners (civilians) & IEDs place them as prison.
IEDs modified as follows
Remove weapon (0)
Under Misc give a carry capacity that lets Civilians fit
Possibly turn survivability to 4
Rename it.
Adjust unit costs as desired.
As the IED has no weapon it does not blow up & as it cannot see it does not give enemy locations away.
So a simple rule that prisoners cannot exit till a freindly foot unit is in there hex
allows hostage rescues without giving info away.
|
1) I cannot see any problem in using the map. It has been a stock one for years.
2) using the demolition class as a "unit" and not an engineering store is going to be fraught with problems.
- it is basically designed to be hard to see by non-engineers, and up close, and when travelling slowly
- nothing is allowed to fire at it bar the sniper classes
- and other problems, most likely
We already had this problem - tried using as a "goliath" in testing, but using a demolition as a mobile "unit" which could explode itself resulted in an invisible super-ninja thing that ATG could not see or kill even 100 yds away even if they were moving. So that idea was shelved
!.
So by all means, try playing with them as "troops" but if any strange things happen, then tough luck. They are
meant to be bombs for callsign FELIX to deal with.
Andy