Quote:
Originally Posted by Imp
Confused a bit here,
Barge carriers come with a barge already loaded on them.
To unload it try driving the carrier into the water & the barge will appear instead.
I have never tried to load a barge back onto its transporter but suspect what would infact happen is the transporter would be loaded on the barge.
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The "barge" on a barge carrier is simply a bit set in the carrier data.
On "driving" the carrier into water, a brand new barge unit is spawned, and the bit is then cleared (unlike the original SSI code which allowed multiple spawns, provided the barge carrier survived).
There is no provision for a barge to unspawn back as a bit in the carrier data. So you cannot spawn a barge for one river, load the carrier onto the barge, "load" it again on the far side and then cross a possible second river. Thus river crossings must be of one width of water, only.
(It would be different if the barge carrier had enough carry capacity to pick up the spawned barge that when it was a mere data bit, did not need any load capacity of course.
)
Same with rubber rafts - just a bit set on the deploying infantry, not an actual thing to have to carry. "Magically" appears when the infantry try to walk on the water. Causes no problems to the carrying grunts, either. (Have you ever tried to carry a Zodiac?
).
Cheers
Andy