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Old November 29th, 2001, 01:45 AM

smiloid230 smiloid230 is offline
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Default my "tournament-style" mod is resurrected.

I've finally got back to developing my total-mod for SEIV. It is as yet, nameless. But the basic idea behind it is creating a 'tournament' style mod that emphasizes the war skillz of the players. At the current stage, combat is the emphasis as it is what the game is geared towards.

So far, basic ships are broken down into three Groups: Tactical, Siege, and Capitol.
-Tactical>Siege>Capitol>Tactical-

Tactical (escort) small, fast and maneuverable, average armor and weapons. Hard to hit and fast moving, these ships can close the gap with weak siege ships and tear them apart.

Siege (cruiser) average size and speed, very weak structure, extreme damage, long range. Think accurate artillery that rips the capitol-class tanks to shreds at extreme range.

Capitol (dreadnoughts) are big with average speed and strong, powerful weapons. Tactical weapons are no match for the armor of these tanks.

So far, its balanced. Tests are reasonable but I'm not ready to finalize any of the settings anyhow. Things work the way I intended. My thought on incorporating fighters into the mix are thus:

Bombers: Bombers that will make short work of most ships, with the exception of some specific variants (most of which are tactical)

Superiority: Perfect for wiping out bombers. I hope to make them an important essential to any fleet that wants to avoid being cut to pieces by bombers. Too weak to do very much damage to ships.

Corvette: Possible multi-purpose unit that is effective against everything but dominates none. As yet I have nothing solid planned for them.

I'm just focusing on how the various units and ships will interact on the battlefield. Still a work in progress. The working of the game should be similar to vanilla SE4 so the AI (With a bit of tinkering) should adapt well enough.
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