What do do with Kailasa post-clam?
Kailasa was one of the nations hit most by the gemgen nerf of CMB 1.6. Even compared to BL and Patala, it has problems with early expansion.
The sacreds are OK if you accept the vulnerability to arrows (a problem managable against indies with decoys). But they are just expensive to maintain. And I don't mean the gold price, but thanks to being magical beings, they need either a 320g cap-only commander, or a mage (for magical leadership) AND a priest (to bless them) for each expansion parties. Plus the indie commanders to replenish the decoy troops.
The flexibility of the out-of-capital sacreds is limited by the same.
So they need a stronger economy to balance the lack of clams, and this is where they run into a Jervellan Wall - no fast early game expansion. Bless strategy is not optimal (several other nations can do it with much better efficiency) for it when it is needed the most.
There are two alternatives. An SC pretender with marginal minor bless is kind of a waste with the sacred troops available. Second is an awake researcher, and Yaksha thugs with Stoneskin.
Summons won't help it. At Conj 4 (360RP) one can use the cap-only mages to summon more of their kind for 25N. The first H2 priest is at Conj 6, and cannot be summoned without an S3+ pretender or an astral skullcap (Const 6).
Should this lack of suitable commanders should be addressed by modding in a new unit? A priest with magical leadership, either non-cap-only or lvl 0/1 national summon?
Or they are just fine as is?
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