Name: A Totally Civil Union (ATCU)
Host: llamaserver.net
Age: EA
Map:
Shadowshore
Turns: 36h, extensions upon request
Number of Players: 8-12
Mod: Forbidden Friendship 2.1 (a combination of Awesome Gods, Awesome Endgame [both of them major Dom3Goon mods], and CBM)
Non-Standard Settings: Hall of Fame entries 15; No graphs; rename on
Victory Conditions: Last one standing (or whoever is willing to go on with the late game grind)
Diplomacy Policy: All trades are expected to be completed. It's just good sportsmanship. Everything else? Go nuts. Just keep in mind that breaking treaties may or may not earn you a reputation, both in game and out. You can also choose whether or not to keep treaties secret or announce them publically in the thread (or via message system). Doesn't do anything, of course, except makes betrayals known (and thus attaches a cost to breaking treaties). Coalitions against one nation are also allowed.
Also, the more thematic and IC you are for in-game and diplomatic messagings, the more awesome points you win (redeemable for absolutely nothing).
NATIONS (11/11)
Me: ummmmm, Mictlan (lol)
Jolly Roger: Abysia
Ragnarok-X: Maverni
dojango: Kailasa
HoleyDooley: Agartha
jimbojones1971: Niefelheim
KeithZ: Lanka
Shardphoenix: Pangaea
TimeLegend: Tir'Na'Nog
bbz: Fomoria
Nightfall: Oceania
For long I have been considering trying out a game with some of the mods from the dom3 goon community. The three mods incorporated are Awesome Gods (which make pretenders drastically more powerful in different ways: I suggest you experiment with them), and Awesome Endgame (which makes a number of summons, from elemental royalty to wraith lords and krakens, more powerful as well), and CBM.
I'd download and take a look at the mods themselves before taking the game up (in fact, that's what I'm going to do right now).
www.proactiveapathy.com/dom3/mods/mods.html