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October 1st, 2012, 03:52 PM
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Sergeant
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LA Agartha- Wrights vs. Sepulchral
I've been playing around with LA Agartha in SP (with the newest CBM), and Im having trouble choosing between using sepulchrals (a national summon) and regular wrights. Agartha gets good mileage out of both with the "iron marionettes" spell, but which is better?
I've been leaning towards wrights, but I've learned not to value my judgement too highly on this sort of thing. Wrights seem to have a lot more surviveability (+7 protection, shields) even with much lower hit points (20 vs. sepulchrals' 62), and you get 3 for the price of two sepulchrals. Also, the chill effect is nice, and the soulless generated by bane blades are good decoys for banishment.
But if you go for an E9 bless, the calculation changes. E9 gives the sepulchral significantly better protection, and has dividends for ktonian necromancers/ tomb oracles. But it's an awful lot of points...
So, what do people think? Is it worth it to go for an E9 bless for LA Agartha? And even then, would you use sepulchrals over wrights? Am I really selling these guys short?
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October 2nd, 2012, 07:10 PM
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Major
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Re: LA Agartha- Wrights vs. Sepulchral
I'd say e9 is too expensive for the sepulchrals, considering they are enc 0 and have no use for reinvig.
But since they are not lifeless they get great mileage from a light/medium nature bless, n6 gives them regen 7! That makes them worth summoning over wights, and as agartha you want n for diversity too. The tomb oracles also get regen from n bless.
What I like is to take a lord of rebirth with e4d2n6. You get regen for sepulchrals and oracles, reinvig for your mages, lamia queens and fairy queens for great diversity, extra death and nature gems and a mandragora factory. (5+8=13 mandragoras per casting 15 with a thistle mace)
mandragoras scales with your national attack buff and mixes in size with sepulchrals to fill up squares 4/2, cold aura + attack buffed sleep vines from each square is nasty, and most attacks will hit the regenerating sepulchral.
nature bless is nice for your old mages as well, as they can use shrouds against disease,
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October 2nd, 2012, 08:07 PM
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Sergeant
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Re: LA Agartha- Wrights vs. Sepulchral
Thanks, I forgot that they could benefit from regeneration. Your mandragora/ sepulchral combo sounds brutal! Much appreciated!
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October 2nd, 2012, 10:45 PM
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Sergeant
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Re: LA Agartha- Wrights vs. Sepulchral
Also, while we're talking about LA Agartha, has anyone noticed that CBM dropped "Ktonian Legion" from 20e to 3e! Is that a mistake? I realize that iron corpses aren't great, but they are far from terrible (especially after buffing), and 17 for 3e seems way too good, especially since "Iron Corpse Reanimation" is 1 for 1e.
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October 7th, 2012, 08:38 PM
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Sergeant
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Re: LA Agartha- Wrights vs. Sepulchral
Quote:
cold aura + attack buffed sleep vines
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IIRC, mandragoras aren`t resistant to cold.
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October 8th, 2012, 03:27 AM
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Major
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Re: LA Agartha- Wrights vs. Sepulchral
No they're not, but they have 0 enc and can take quite well. Some of them gets frozen every once in a while but you just suck that up.
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October 8th, 2012, 08:45 AM
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National Security Advisor
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Re: LA Agartha- Wrights vs. Sepulchral
Hi Beware, your question sparked quite a discussion on dom3mods and I've just realised that no-one answered here.
The answers is: no, it's not a mistake. At a cost of 3 E gems it's possible to make an interesting strategy with them, but it still isn't thought to be overpowered.
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October 8th, 2012, 09:45 AM
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Colonel
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Re: LA Agartha- Wrights vs. Sepulchral
Quote:
Originally Posted by BewareTheBarnacleGoose
Also, while we're talking about LA Agartha, has anyone noticed that CBM dropped "Ktonian Legion" from 20e to 3e! Is that a mistake? I realize that iron corpses aren't great, but they are far from terrible (especially after buffing), and 17 for 3e seems way too good, especially since "Iron Corpse Reanimation" is 1 for 1e.
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Fyi, iron corpse reanimation is 5 for 1e.
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October 9th, 2012, 10:19 PM
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Sergeant
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Re: LA Agartha- Wrights vs. Sepulchral
Quote:
Originally Posted by Soyweiser
Fyi, iron corpse reanimation is 5 for 1e.
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My mistake. That makes more sense.
By the way, could some one link me to the discussion on the other forum? I couldn't find it.
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