Sorry if this is has been discussed before, but I couldn't find anything with the search engine:
From the MobhackWW2 Guide:
Quote:
Ship Armour:
A note on boat "armour" . . . if you do not give them top armour -- no matter what size they are a single 50mm mortar can sink them. At least a 1 top armour for small rivercraft, and 2 or more for larger craft. Same for the side armour -- if you want an MG to sink a 60-ton ship with a single burst . . . give it 1 side armour. 2 is the playable minimum for rivercraft, more for larger craft.
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Yet the official OOB files do not have top armor for many landing craft type vehicles, which means that they are easy to sink with even light indirect fire weapons. Many of them also have only the minimum 2 of hull front armor, which means that sinking landing craft with something like 37mm AT guns is quite easy. Is this by design or omission?
This is not so much of an issue with human players, who can most of the time anticipate such tactics (like a wall of AT guns), but it makes AI landing attempts really easy to stop in generated scenarios. The unrestricted line of sight to the sea on beach landing scenarios means that the AI will impale itself on the defenses more thoroughly than is even possible on land.
So my suggestion is to increase the front armor of landing craft to at least 3 or more and give them the top armor, although historically such craft of course mostly were open topped and had very little or no armor. A "proper" solution could be to widen the survivability scale to better reflect the fact that vessels larger than a rowing boat are actually not very easy to sink, but I suppose that would require a major coding effort.
Incidentally, I heard the programmers at SSI followed this principle:
