.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old August 22nd, 2014, 11:49 PM

KuntaStillS KuntaStillS is offline
Private
 
Join Date: Aug 2014
Posts: 6
Thanks: 2
Thanked 0 Times in 0 Posts
KuntaStillS is on a distinguished road
Default Bridge Layers, I know this comes up alot...

Alright, so in the game, when artillery of a certain size is used, it adds crater graphics to a hex and changes the hex type to include craters, which provide cover for infantry, correct? So, would it be possible to have a unit with an artillery piece with a really big warhead, a range of 1, and 0:0 kill and penetration. Then the game could see if a warhead of that size was indirect fired on a hex, it would change it, but instead of 'crater' it would form 'bridge' and make the hex be treated as clear or road for infantry/vehicles. Is this a possible way to implement a bridge layer? Would the explosion still potentially kill people/scare people with 0 kill and pen? Of course there are realism issues, like how the ammo trucks manage to resupply bridges... but it might be an easy way to implement a gameplay change a lot of people would like, (if of course it can even be implemented this way).

Thanks for taking the time to read this.
Reply With Quote
  #2  
Old August 23rd, 2014, 07:02 AM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
Suhiir is on a distinguished road
Default Re: Bridge Layers, I know this comes up alot...

Not a clue.
Make one and try it out and see what happens.
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
  #3  
Old August 24th, 2014, 12:26 AM
scorpio_rocks's Avatar

scorpio_rocks scorpio_rocks is offline
Major
 
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,046
Thanks: 364
Thanked 440 Times in 318 Posts
scorpio_rocks is on a distinguished road
Default Re: Bridge Layers, I know this comes up alot...

an alternate method, which "works" in game, is to use an amphibious vehicle with a large carry capacity and "park" it in the river/marsh, etc and use it as a ferry/bridge.

examples in game include:
Israel #377 "Timsakh" (French Gillois ferry)
Russia #983 GSP Ferry

Your vehicles can then drive up to the river/amphib, load onto it and unload on the other bank. Not as fast as driving down a road but I'm guessing a tank never thunders over a temporary bridge anyway...
__________________

"Gentlemen, when the enemy is committed to a mistake - we must not interrupt him too soon."
Horatio Nelson.
SPMBT Roundel Objectives Mod
SPMBT Small ID Flags Mod
WW2 Roundel Objectives Mod
Reply With Quote
  #4  
Old August 24th, 2014, 02:48 AM

KuntaStillS KuntaStillS is offline
Private
 
Join Date: Aug 2014
Posts: 6
Thanks: 2
Thanked 0 Times in 0 Posts
KuntaStillS is on a distinguished road
Default Re: Bridge Layers, I know this comes up alot...

I'd assumed the crater mechanic was hardcoded, this was more of a suggestion towards devs, could I manipulate how tile changes due to explosives works?
Reply With Quote
  #5  
Old August 24th, 2014, 01:05 PM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
Suhiir is on a distinguished road
Default Re: Bridge Layers, I know this comes up alot...

To an extent.
As you mentioned you can "create" craters which causes the tile to change.

Another way to do that would be to create a "suicide bomber" type unit that would be mobile thus able to effect the hex you wanted with its' BIG explosive.
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
  #6  
Old August 30th, 2014, 06:55 PM

KuntaStillS KuntaStillS is offline
Private
 
Join Date: Aug 2014
Posts: 6
Thanks: 2
Thanked 0 Times in 0 Posts
KuntaStillS is on a distinguished road
Default Re: Bridge Layers, I know this comes up alot...

Ok, thanks. So I guess the best it can be used for is to create infantry cover, which probably wouldn't be worthwhile in most games.
Reply With Quote
  #7  
Old August 31st, 2014, 02:17 AM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
Suhiir is on a distinguished road
Default Re: Bridge Layers, I know this comes up alot...

Depends how much infantry you care about your infantry surviving.
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:04 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.