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February 19th, 2015, 08:15 AM
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Private
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Join Date: Jan 2015
Posts: 38
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Thanked 20 Times in 13 Posts
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Radiation squares
Hi All
As you will know, there are often radiation squares that the Away Team encounter in caves and on shipwrecks. Sometimes these need to be navigated to get to all the goodies. My AT can progress one square, but never two and get bumped back when they try.
Is there a way of overcoming radiation squares, please? If there is I don't want to know what it is, just if there is a way or not. I've tried several ideas but all to no avail. I've not found a Space Suit that does it, nor a device to give to the AT. And I am pretty far into the game - Sector 120, four pages of devices (in crafting) and 100m Credits. Should I persevere?
I bet it is something obvious that is staring right at me
ATB
Chris
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February 19th, 2015, 09:44 AM
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First Lieutenant
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Join Date: Oct 2003
Location: Habablab PA - that's too funny to change
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Re: Radiation squares
hi, my friend, I feel a little bad for this one...
I bet I know what the problem is. Are you clicking to move? Try using the arrow keys or number pad. Sounds to me like the auto-explore "feature" is taking over and saying "hey, that's dangerous, we shouldn't do it."
There is no "rad-resist" device, but maybe there should be, for those super-irradiated areas.
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February 19th, 2015, 04:22 PM
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Private
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Join Date: Jan 2015
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Re: Radiation squares
Quote:
Originally Posted by ibol
hi, my friend, I feel a little bad for this one...
I bet I know what the problem is. Are you clicking to move? Try using the arrow keys or number pad. Sounds to me like the auto-explore "feature" is taking over and saying "hey, that's dangerous, we shouldn't do it."
There is no "rad-resist" device, but maybe there should be, for those super-irradiated areas.
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D'oh! D'oh! D'OH! You'd have thought, especially after the amoeba scoop affair, I would have had that in the front of my mind.
I've just tested it (can never find an irradiated square when I want one) and you are absolutely right. I shall put my new found knowledge to good use (not, use for good).
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February 19th, 2015, 09:01 PM
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Corporal
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Join Date: Feb 2001
Location: Lansing, MI, USA
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Re: Radiation squares
+1 to "Rad-Resist" device. And/Or perhaps a "haz mat cleanup" device that removes such hazards?
-Dubious-
__________________
All sources are dubious until their reliabilty has been repeatedly proven. Even then their information should be independently verified.
- The unwritten spooks handbook
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February 20th, 2015, 05:52 PM
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First Lieutenant
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Join Date: Oct 2003
Location: Habablab PA - that's too funny to change
Posts: 717
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Re: Radiation squares
"that's not a bug, it's a feature" is a common programming expression.
It's even worse when my "feature" turns out to be a "bug"...
sorry.
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February 21st, 2015, 06:18 PM
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Private
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Join Date: Dec 2014
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Re: Radiation squares
Hmm ... I wouldn't go as far as to call it a bug. If anything, it is an unforeseen consequence of having an anti-squad-killing feature and then giving the players incentive to explore places full of death. The discrepancy still is annoying to those who experience it, though, that is true.
That being said, I think that adding a switch that allows one to turn this feature off temporarily would be the best solution to this quandary.
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