.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old December 31st, 2015, 01:24 AM

Warnevada Warnevada is offline
Corporal
 
Join Date: May 2015
Posts: 136
Thanks: 2
Thanked 5 Times in 5 Posts
Warnevada is on a distinguished road
Default End Game

Playing a PBEM campaign. In the current battle all objective hexes have been taken by Polish forces and as far as I can tell all German forces have been eliminated but the game keeps going on. Shouldn't it end under these circumstances. Save attached.
Attached Files
File Type: zip PBEM C 5A P T22.zip (172.2 KB, 217 views)
Reply With Quote
  #2  
Old December 31st, 2015, 03:39 AM

KAreil KAreil is offline
Corporal
 
Join Date: Nov 2011
Posts: 84
Thanks: 76
Thanked 24 Times in 18 Posts
KAreil is on a distinguished road
Default Re: End Game

If I remember correctly, the early end of game will only trigger if these both conditions are met:

# games against AI

# generated battles (no scenarios,...)
Reply With Quote
  #3  
Old December 31st, 2015, 02:02 PM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,896 Times in 1,234 Posts
Mobhack is on a distinguished road
Default Re: End Game

1) Is it past half-way through the game?

2) Are you absolutely sure he has not got a sneaky scout camped out nearby an objective (like within 10 hexes, maybe it's 5).

Cannot recall if there are any other special conditions for an early termination of a human v human game, it may only happen with v AI ones.
Reply With Quote
  #4  
Old January 1st, 2016, 08:55 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: End Game

Been a while since I played a human vs human campaign but I am pretty sure it does terminate early like games vs the AI. Definitely ends early if you withdraw most of your remaining forces off the map.
__________________
John
Reply With Quote
  #5  
Old January 1st, 2016, 12:47 PM

Warnevada Warnevada is offline
Corporal
 
Join Date: May 2015
Posts: 136
Thanks: 2
Thanked 5 Times in 5 Posts
Warnevada is on a distinguished road
Default Re: End Game

It's well past halfway, turn 21 of 29. No enemy near objectives, the area was swept clean.

In our previous battles there were a couple of early terminations, but they were only one or two turns early. This battle has the earliest decision. It was actually decided in turn 19, but we exchanged two more turns waiting for the game to end. It's kind of a drag by email. Normally it wouldn't matter, except it's part of a campaign and you need the termination to proceed to the next battle.

I was hoping somebody could look at the Save and see what's going on.
Reply With Quote
  #6  
Old January 1st, 2016, 01:54 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,490
Thanks: 3,960
Thanked 5,694 Times in 2,812 Posts
DRG will become famous soon enough
Default Re: End Game

The password for BOTH PLAYERS would be very useful............

Last edited by DRG; January 1st, 2016 at 02:35 PM..
Reply With Quote
  #7  
Old January 1st, 2016, 07:47 PM
gila's Avatar

gila gila is offline
Captain
 
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
gila is on a distinguished road
Default Re: End Game

Quote:
Originally Posted by Warnevada View Post
It's well past halfway, turn 21 of 29. No enemy near objectives, the area was swept clean.

In our previous battles there were a couple of early terminations, but they were only one or two turns early. This battle has the earliest decision. It was actually decided in turn 19, but we exchanged two more turns waiting for the game to end. It's kind of a drag by email. Normally it wouldn't matter, except it's part of a campaign and you need the termination to proceed to the next battle.

I was hoping somebody could look at the Save and see what's going on.
It's been awhile since playing PBEM.
But it seems you both had decided to have many turns.(quote,well it's past halfway)
Maybe some oppnents units have rallyed and are now contesting VH's.
It will end when you get 75% done and all enemy units are destroyed or in rout,retreating status.
Reply With Quote
  #8  
Old January 2nd, 2016, 08:23 PM

Warnevada Warnevada is offline
Corporal
 
Join Date: May 2015
Posts: 136
Thanks: 2
Thanked 5 Times in 5 Posts
Warnevada is on a distinguished road
Default Re: End Game

Quote:
Originally Posted by DRG View Post
The password for BOTH PLAYERS would be very useful............
German PW - bb
Polish PW - camp1
Reply With Quote
  #9  
Old January 3rd, 2016, 01:05 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,490
Thanks: 3,960
Thanked 5,694 Times in 2,812 Posts
DRG will become famous soon enough
Default Re: End Game

Best I can offer........ which isn't much......... is we might be dealing with a bug but this is the first report............more likely a corrupted DAT file but IDK, Save time sending it back and forth and just have one of you do what I did to check this...enter the PW's, end the turn repeat until turn 29 and it will end , the Poles win and you can move on.

We have noted the problem and will look into it but there is one phantom German Unit......M0 that isn't on the map but the game think it still is.


I've noted some text overwriting on the victory screen that will be fixed next patch
Reply With Quote
  #10  
Old January 3rd, 2016, 04:57 AM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,896 Times in 1,234 Posts
Mobhack is on a distinguished road
Default Re: End Game

There was one lonely viable half-dead and pinned German para unit (M2) within 10 hexes of a V-hex, at 4,50, only about 6 hexes away from a V-hex. (His commander has already routed off-map with heavy damage).

This condition was already answered above in post #3, point #2...

This is not too difficult to achieve with a shotgun V-hex pattern splattered onto such a "postage-stamp" sized map!. Almost any surviving units will more than likely be close enough so the engagement check routine at end turn sees them as threatening a V-hex and so it will blitely carry on.

If player 1 wanted to terminate the game early, he could do so by rallying this one lone survivor and moving him to the grey hexes at his base edge, so he would then retreat off-map. Or by moving him away from all V-hexes (I think 10 is the range).

If the unit had been involuntarily pinned in place for a while, then the Poles would have had to find him and deal with him. (And looking at the crowd heading that way, the Poles soon would have seen him!). After all, all he need do is sweep ~10 hexes about each V-hex to find that pesky crippled unit.

No bugs, just the game behaving as it is meant to do.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:11 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.