Re: Colonization Minister on Strike
Aha! I shot myself in the foot on this one. I was playing around with a component option that would allow you to increase the damage resistance of "other" components, increasing the wieght by 50% and gaining an additional 100% of damage resistance. I discovered that all the AI ships were taking this component option for all their bridges, engines, cargo bays, etc, and eliminating enough room to place a colony module on the colony ships. Go figure, I thought that the "must have" thing meant that they must have it... but I guess this is something that was not accounted for in the code. Anyhow, once that component was taken out everybody is performing normally.
[ 03 March 2002: Message edited by: Emperor's Child ]
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Emperor's Child
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