.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old October 17th, 2017, 02:06 AM

Gerry1 Gerry1 is offline
Corporal
 
Join Date: Oct 2017
Posts: 58
Thanks: 23
Thanked 2 Times in 2 Posts
Gerry1 is on a distinguished road
Default Rifle/SMG Effective Range

I know that the Kar 98k Rifle has a range of 500m and a HE Kill of 1. Is there any way to determine what is a maximum "best" range for it to engage, i.e. before accuracy drops off too much? Same for say a Russian SMG unit. I know in general the rifle squad would have an advantage at a distance.

There is an AP Penetration Calculator that shows values in 50m aliquots. Not sure is there anything like that for rifles, etc. firing on infantry.

Thanks.
Reply With Quote
  #2  
Old October 17th, 2017, 02:19 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
DRG will become famous soon enough
Default Re: Rifle/SMG Effective Range

Rifle/SMG Effectiveness is more a factor of your units experience and morale ( + suppression and damage ) and that of the enemy unit you are firing at.

Better units in good shape hit better than poor ones in poor shape
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
  #3  
Old October 17th, 2017, 02:20 AM

Gerry1 Gerry1 is offline
Corporal
 
Join Date: Oct 2017
Posts: 58
Thanks: 23
Thanked 2 Times in 2 Posts
Gerry1 is on a distinguished road
Default Re: Rifle/SMG Effective Range

Well a search showed this from Wiki. Not sure how reliable it is but here are the values:
Maximum firing range‎: ‎4,700 m (5,140 yd) with ... Action‎: ‎Bolt-action
Effective firing range‎: ‎500 m (550 yd) with iron ... Barrel length‎: ‎600 mm (23.62 in)

So I guess the in-game Range value is the maximum effective range? (Not thinking about op-fire filtering or anything like that.)
Reply With Quote
  #4  
Old October 17th, 2017, 03:48 PM
troopie's Avatar

troopie troopie is online now
Sergeant
 
Join Date: Jun 2005
Location: Die Operasionale Gebied
Posts: 373
Thanks: 103
Thanked 86 Times in 56 Posts
troopie is on a distinguished road
Default Re: Rifle/SMG Effective Range

Maximum firing range is how far the bullet will go. Soldiers in combat almost never try for maximum range. Bullets are light and the greater the distance the greater the deviation from the target.

troopie
__________________
Pamwe Chete
Reply With Quote
  #5  
Old October 17th, 2017, 08:25 PM

Gerry1 Gerry1 is offline
Corporal
 
Join Date: Oct 2017
Posts: 58
Thanks: 23
Thanked 2 Times in 2 Posts
Gerry1 is on a distinguished road
Default Re: Rifle/SMG Effective Range

Quote:
Originally Posted by DRG View Post
Rifle/SMG Effectiveness is more a factor of your units experience and morale ( + suppression and damage ) and that of the enemy unit you are firing at.

Better units in good shape hit better than poor ones in poor shape
I understand but let me ask in a different/better way and I am assuming that the weapons can fire farther than the listed range in the Encyclopedia.

So the Kar. 98k has a range of 500m and the PPSH has a range of 150.

All other things such as morale being equal if the German Rifle squad stayed over 150m away they should have the edge right? Not looking for a percentage.

Thanks.
Reply With Quote
  #6  
Old October 17th, 2017, 09:13 PM
RightDeve's Avatar

RightDeve RightDeve is offline
Second Lieutenant
 
Join Date: May 2008
Location: Yogyakarta, Nusantara
Posts: 468
Thanks: 99
Thanked 104 Times in 65 Posts
RightDeve is on a distinguished road
Default Re: Rifle/SMG Effective Range

Quote:
Originally Posted by Gerry1 View Post
.....
All other things such as morale being equal if the German Rifle squad stayed over 150m away they should have the edge right? Not looking for a percentage.

Thanks.
Yes. You can try this yourself, the PPSh won't be able to fire at the rifle squad due to insufficient range.
Reply With Quote
  #7  
Old October 17th, 2017, 09:15 PM
scorpio_rocks's Avatar

scorpio_rocks scorpio_rocks is offline
Major
 
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,047
Thanks: 366
Thanked 440 Times in 318 Posts
scorpio_rocks is on a distinguished road
Default Re: Rifle/SMG Effective Range

In game the range for small arms is a maximum - the Russian SMG unit cannot fire beyond their 150m range.

Effectiveness is not range based (only for AP weapons) but linked to experience and morale of firer and target, suppression, etc.

In a Infantry Vs Infantry fight, if you are in range - blaze away, at worst you should at least suppress the enemy a little to diminish the effectiveness of their return fire.
__________________

"Gentlemen, when the enemy is committed to a mistake - we must not interrupt him too soon."
Horatio Nelson.
SPMBT Roundel Objectives Mod
SPMBT Small ID Flags Mod
WW2 Roundel Objectives Mod
Reply With Quote
  #8  
Old October 17th, 2017, 09:36 PM

Gerry1 Gerry1 is offline
Corporal
 
Join Date: Oct 2017
Posts: 58
Thanks: 23
Thanked 2 Times in 2 Posts
Gerry1 is on a distinguished road
Default Re: Rifle/SMG Effective Range

Thanks everyone. I think I understand now that small arms is different than guns here.

When you mention AP and range I assume you mean the Penetration values you see in the AP Calculator change with range.
Reply With Quote
  #9  
Old October 18th, 2017, 09:31 AM

Griefbringer Griefbringer is offline
Sergeant
 
Join Date: Sep 2008
Posts: 385
Thanks: 1
Thanked 76 Times in 67 Posts
Griefbringer is on a distinguished road
Default Re: Rifle/SMG Effective Range

Even with small arms, the chance of hitting seems to be quite significantly affected by the range. Long range rifle fire is great for suppressing and causing a casualty here and there, but if you really want to cause casualties quickly then it is best to close within a couple of hexes - just make sure that the enemy is well suppressed before you move close, or you may find yourself in the receiving end of very deadly close range op-fire.
Reply With Quote
  #10  
Old October 18th, 2017, 08:10 PM

Gerry1 Gerry1 is offline
Corporal
 
Join Date: Oct 2017
Posts: 58
Thanks: 23
Thanked 2 Times in 2 Posts
Gerry1 is on a distinguished road
Default Re: Rifle/SMG Effective Range

Quote:
Originally Posted by RightDeve View Post
Quote:
Originally Posted by Gerry1 View Post
.....
All other things such as morale being equal if the German Rifle squad stayed over 150m away they should have the edge right? Not looking for a percentage.

Thanks.
Yes. You can try this yourself, the PPSh won't be able to fire at the rifle squad due to insufficient range.
I was trying to set up a few such units in a Battle and I couldn't find a SMG company or Platoon. Did I miss them or is it just a case of they were just a part of a Rifle platoon for example?

I did find Scouts that has the PPShs.

Thanks.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:46 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.