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November 26th, 2017, 09:19 AM
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Private
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Join Date: Mar 2017
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Directing enemy units in solo games
When setting up a game v the computer, how can i direct enemy units to move in a certain direction...i.e as part of the game plan i want their tanks to attack a certain position (as may have happened in an historical scenario)?
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November 26th, 2017, 09:47 AM
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Shrapnel Fanatic
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Re: Directing enemy units in solo games
If you are referring to a generated game you can not..... if you are referring to a scenario you can use waypoints. There is an overview on their use in the GG and a detailed analysis on three increasingly complex ways to handle them at the end of the GG write up.....for most people the first way described is all they need but if math formulas aren't something that makes your head explode there are VERY detailed ways of controlling how the AI moves in a scenario.
In the game guide on the left side 1/3 of the way down in the link to the waypoints section. Start small first
Don
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November 26th, 2017, 11:14 AM
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National Security Advisor
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Re: Directing enemy units in solo games
If setting up a one-off battle generator game - set the button for the enemy side to "Human" for deployment, and then set out the AI's troops as desired, including any waypoints desired.
The technique cannot of course be used in a campaign, other than a user campaign (where the AI force is a preset scenario for each battle in the campaign). Again, waypoints would be what is required here.
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November 27th, 2017, 04:11 PM
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General
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Re: Directing enemy units in solo games
To a leser degree put victory hexes where you want the AI to go, they do go for them but sometimes in an intresting fashion.
May head straight for but can also decide to get clever and circle round to side or even bypass & swing in from rear.
V hex placement helps a lot but no substitute for waypoints.
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John
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November 27th, 2017, 04:48 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,487
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Re: Directing enemy units in solo games
You can "Help" direct the AI by giving it easier terrain to cross as well when you build the map for the scenario...
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