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  #1  
Old May 17th, 2002, 04:46 AM

Taz-in-Space Taz-in-Space is offline
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Default I got the Monster Blues.

Has anybody else that downloaded the Devnullmod Mod had trouble with those darn Space Monsters?

I finally downloaded the Mod with monsters and started a game. Well as luck would have it, I was placed close (2 systems away) from the monster homeworld. Before I knew it I was knee deep in tiny and small monsters.
I managed to fight off those (with loss of a few colonys) and was congrating myself when I was attacked by even larger ones...
Well, I must admit that a fleet of SEVEN monsters glassed my homeworld.
After a few more battles, I am now down to a few colonys in system farther away from the monster homeworld.
Anybody ever beat those monsters?
How can they build so fast?
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  #2  
Old May 17th, 2002, 07:16 AM
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Default Re: I got the Monster Blues.

They're simply MONSTROUS, huh?
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  #3  
Old May 17th, 2002, 08:09 AM

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Default Re: I got the Monster Blues.

Late breaking news: I just tried to resettle my homeworld...fleet strenght: 1 colony ship,2 transports filled with weapon platforms and satellites,10 destroyers,2 frigates.
As I entered the system saw 1 large dragon,2 squid
and 1 huge worm. (worm 10mt )
Fleet destroyed dragon and 1 squid enroute and settled planet. losses: 1 frigate and 2 destroyers killed. 3 destroyers damaged.
WORM SPOTTED HEADING FOR PLANET!!!
Worm reached planet but wouldn't attack! (ran for corner) Fleet did not engage. (scared to!!!)
Worm then destroyed planet with planet destroying weapon. Planet in bits!!!
Remainder of fleet retreats in disgrace.
I SAY AGAIN, DID ANYBODY EVER BEAT SPACE MONSTERS?
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  #4  
Old May 17th, 2002, 10:08 AM
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Default Re: I got the Monster Blues.

Haven't beaten them yet, but soon will. I intend to detonate their home systems in a few turns=-)

I was lucky and started on the opposite side of the map. All the AIs have gone MEE on the monsters and have formed a massive alliance against them.

I've found that the monster PD can be fairly easily overwhelmed using external mount missiles. Once you get to about cap missile IV you can out-range them as well.

Oh, and watch out for monster intel, it gets really irritating...

I've yet to take on a worm, but I've seen the design and they look practically untouchable... thousands of shield points, thousands of armour points, regeneration ability... maybe with a few massive mount WMGs, but I think I'll just vapourise their homeworlds and watch them starve when their maintenence is cut off
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  #5  
Old May 17th, 2002, 10:24 AM
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Default Re: I got the Monster Blues.

Monster Blues??

[cue muddy waters guitar riff]

Da da da da dum

I woke up d'is morning

Da da da da dum

My woman was dead

Da da da da dum

Monster came down d'at ol' chimney

Da da da da dum

And bit off her head
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  #6  
Old May 17th, 2002, 03:05 PM
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Default Re: I got the Monster Blues.

Quote:
Originally posted by Growltigga:
Monster Blues??

[cue muddy waters guitar riff]

Da da da da dum

I woke up d'is morning

Da da da da dum

My woman was dead

Da da da da dum

Monster came down d'at ol' chimney

Da da da da dum

And bit off her head
Man, you got some serious skill there man.......Ok, well I lied, you don't, but I tried to be nice! But please, whatever you do, don't quit your day job!!! lol Just had to bug you about that one.
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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  #7  
Old May 17th, 2002, 03:38 PM

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Default Re: I got the Monster Blues.

For an easy game,
Play the monsters ... (and look at their techs !!)
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  #8  
Old May 17th, 2002, 06:06 PM
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Default Re: I got the Monster Blues.

Ragnarok, many thanks for those kind words.

I hope that your haemorroids fail to clear up and that that annoying rash you have had behind your knee develops into something horribly unhygienic and smelly.

As my Morroccan chum Mustapha would say, "may the fleas of a thousand camels infest your armpits"

[ May 17, 2002, 17:10: Message edited by: Growltigga ]
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  #9  
Old May 18th, 2002, 12:14 AM
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Default Re: I got the Monster Blues.

"Anybody ever beat those monsters?"

Yes, I did beat them. Okay, I admit that it might be easier for me, because I created them .

Taz,
did you change the base cost for monster tech to 150k or 200k like I suggested in the Devnull and Monster threads? Or did you play with the unchanged value (50k) as in the download. From what you describe (worms flying around while you have frigates and destroyers) it sounds to me that you are playing with the original settings. The settings in the download are too small and the monsters will advance too fast. Sorry, that is my bad .

I would be interested in what kind of setup you used (number/size of start planets, race points, tech cost, AI bonus) and by which turn you spotted the worms.

"How can they build so fast? "

They "cheat" .

"I've found that the monster PD can be fairly easily overwhelmed using external mount missiles. Once you get to about cap missile IV you can out-range them as well."

Yep, missiles are good against monsters.

"Oh, and watch out for monster intel, it gets really irritating..."

Yeah, they are not supposed to do that (see other thread). Sorry about that. I'll fix it.

"I've yet to take on a worm, but I've seen the design and they look practically untouchable... thousands of shield points, thousands of armour points, regeneration ability... maybe with a few massive mount WMGs, but I think I'll just vapourise their homeworlds and watch them starve when their maintenence is cut off"

I have killed two or three worms using different tactics. It takes a good fleet of (very roughly) 20 battleships or 10 Superdreadnoughts to kill a worm. One of my Favorites is the "Zap Brannigan Tactic" (not exact quote: Under my command there are only suicide missions):

SPOILER
P
O
I
L
E
R

It takes 2 or 3 "Zap Brannigan" Class Superdreadnoughts (each carrying 5100 "ready to die" space marines, -> 51 boarding parties V) and a fleet of Shield Depleting ships. Lower the shields of the worm and send the marines in. The marines will overcome the "immune system" of the worm and trigger the self-destruct. The self-destruct, however, will not completely destroy the worm, but "merely" cause 10k damage, so you need more than one ship. When the worm is badly damaged you can finish it with whatever other weapon you have brought along. Because the marines will not destroy the worm in one take, I will lower the amounts of immune systems for the worm in the next Version of the monsters. After that 4100 marines (that can be fit into a Dreadnought) will be enough to trigger self-destruct.

S
P
O
I
L
E
R

END OF SPOILER

Hope you like the monsters anyway, even though they are tough to beat. They provide a different challenge. In my game I had finished the monsters by turn 280. Now I am facing a massive Viking empire with a score of 8.5M. That is something that would have not come to pass, if I wasn't so busy dealing with the monster threat.

Oh, BTW Dogscoff, the monsters will not have maintenance problems if you destroy their worlds. Each monster will not cost, but produce resources. However, the monsters (unfortunately) will become inactive, I think, and just sit in space after their worlds are destroyed.

Phew, long post...

Rollo
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  #10  
Old May 18th, 2002, 05:08 AM

Taz-in-Space Taz-in-Space is offline
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Default Re: I got the Monster Blues.

Rollo, I did use the default Monster tech setting as you surmised. As for my settings...Hmmm...Large galactic edge galaxy,Me - Monsters - and about 10 other empires,hard AI,low AI advantage,the rest standard. I encountered the first tiny monsters in about 15 - 20 turns, maybe less. The worm was about 80 turns in.
I think I will modify the monsters as you suggested since I used all my tricks (even tactical combat) and only delayed the monster horde. (That or give myself a Sphereworld start! )


Can't spell worth a darn...

[ May 18, 2002, 06:30: Message edited by: Taz-in-Space ]
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