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June 12th, 2002, 06:09 PM
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Sergeant
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Join Date: Feb 2001
Location: Richmond, VA
Posts: 274
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State of the game....
I played SEIV avidly a year ago. Life reared it's ugly head and SEIV was put on hold. I never got SEIV gold.
I'm wondering where SEIV is now a days? The foums seem much, much quiter. Is SEIV dying?
How has Gold improved multiplayer? Is anyone using TCP/IP?
PBW. It was in it's infant stages when I left. What about now? Are there lots of games going on and new one being created often?
What about the general changes with Gold and the latest Modpack? Will someone give me a detailed 'review' compared to Last year at this time??
I'm considering jumping back in and buying gold.
Thanks,
Ken
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June 12th, 2002, 06:32 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
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Re: State of the game....
Well, the growing anticipation of MOO 3 is necessarily sapping some interest. But don't think that just because this message board is less active that all interest in SE IV has vanished.
Gold has many nice improvements, like drones. Many think it's worthwhile, but some are still using 'original' SE IV.
Go to seiv.pbw.cc and checkout PBW for yourself. It's been quite active and you can always find a game to join -- in either 'original' or 'Gold' SE IV.
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June 13th, 2002, 02:56 AM
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Captain
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Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
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Re: State of the game....
To be honest I was bored of SEIV basic, some of the little quirks that were in the game even after the final patch just bugged me (multi play who goes first at warp point, etc).
Gold rocks!! The AI does honestly seem smarter, it lands troops on planets!!! Drones are interesting. For modding the limit of stuff per ship seems to be much more adhered to (ie, make an engine armor as well, previously the AI would fill the ship with engines, as well as bases. Havn't seen that in gold yet). That and all the 'new' abilities that are being added (new mount options, units.txt file etc) and the promise of new 'toys' as well as bug fixes just means gold is that much better. (till se:Quad Wars comes out anyway)
Gold, just do it! 
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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June 13th, 2002, 03:13 PM
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Private
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Join Date: Dec 2001
Posts: 8
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Re: State of the game....
Deathstalker, what new toys ?????
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June 13th, 2002, 03:17 PM
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Brigadier General
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Join Date: Dec 1999
Location: Lancaster, OH 43130
Posts: 1,997
Thanks: 5
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Re: State of the game....
I think we will see another boost once MOO has been out for a few weeks.
I may be wrong but I have a bad feeling about the game right now. This isn't because they are competition, it's because the publisher doesn't have a great track history with hard core game titles.
But I would love to be proven wrong....
__________________
Change is inevitable, how you handle change is controllable - J. Strong
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June 13th, 2002, 04:04 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
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Re: State of the game....
They have moved the forums from Delphi to their own site. This is Yet Another Disruption for the community that had formed at Delphi, after the sudden cascade of cuts in game features and the firing of a bunch of people including Alan Emrich.
Also, the new forum is cruddy. It seems to be a UBB type board like this one, but not well designed. AWFUL color scheme, bad screen layout. Yech... there was more whining about the BB than about anything else for the first week after the move.
Unless this game turns out to be the greatest 4X ever (erm, 5X?  ) I think this whole affair is going to leave a 'sour taste' in the gaming communities. QSI is probably not gonna remember it fondly either.
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