.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 27th, 2002, 04:54 AM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Component Editor

Just serving notice that the new and improved (not to mention smaller) Krsqk SEIV Gold Component Editor v.95 is nearing completion. It is being completely rewritten in Visual Basic 6.0, so it will be both smaller and faster. The abilities tab has been completely reworked (allowing up to 99 abilities), as has the weapons tab. A new "Round Damage" field has also been added to the weapons tab. (Sorry, Phoenix-D, but matrix components have not yet been added. I'm going to work on that for v1.1 as soon as I get v1.0 finished. First things first! )

My main reason for posting, other than this self-serving promo, is to ask about the Abilities.txt file. I've seen posted now a couple of times lately that there are abilities in there which aren't even used, and there are abilities that exist which aren't listed in the file. Can anyone confirm/disprove this or give any specific information?

[ June 27, 2002, 03:55: Message edited by: Krsqk ]
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
  #2  
Old June 27th, 2002, 05:04 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Component Editor

Abilities in 'abilities.txt' known to be unused:

Drop Troops
Palace
Planet - Change Ground Defense
Warp Point - Ability Required

There are also some abilities used in the game that are undocumented in abilities.txt but I don't know what they are off-hand.

Edit: Oops. 'Warp Point - Ability Required' is not in Abilities.txt but it's in the game code. Apparently it doesn't do anything at present.

[ June 27, 2002, 05:23: Message edited by: Baron Munchausen ]
Reply With Quote
  #3  
Old June 27th, 2002, 05:50 AM

Gimboid Gimboid is offline
Corporal
 
Join Date: May 2001
Location: Sydney, Australia
Posts: 157
Thanks: 0
Thanked 0 Times in 0 Posts
Gimboid is on a distinguished road
Default Re: Component Editor

Quote:
Originally posted by Krsqk:
there are abilities that exist which aren't listed in the file.
I know that Launch Drones isnt in the abilities file... found that out the hard way when i was making my component editor.

On another note - once my exams finish this week, i will continue working on my component modder and add the features that have been only partially implemented... so it looks like its a 3 way component modding program mini-competion happening here. The more mod tools the merrier
__________________
Latest program Version. Updated 9/30!!
Component Modding Program Version 0.92
Reply With Quote
  #4  
Old June 27th, 2002, 06:39 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Component Editor

One thing about the non-functional abilities: they're nice for AI control, so it's best to leave them in the tool.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #5  
Old June 27th, 2002, 11:56 PM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: Component Editor

Thanks for the responses. I will leave in the unused abilities; I thought of the AI about three seconds after posting. I could release the source; just don't expect the eighth Wonder of the Programming World.
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
  #6  
Old June 28th, 2002, 01:46 AM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: Component Editor

cool. will you be offering up source as well.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #7  
Old June 28th, 2002, 02:24 AM

CW CW is offline
Second Lieutenant
 
Join Date: Jun 2001
Location: Australia
Posts: 409
Thanks: 0
Thanked 0 Times in 0 Posts
CW is on a distinguished road
Default Re: Component Editor

Modding newbie's question: what do you mean by "AI control"?
__________________
A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
Reply With Quote
  #8  
Old June 28th, 2002, 02:31 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Component Editor

The AI files as they are have some limits: you can't call for a specific component, for example, and the AI will always pick the component with the highest value.

Using non-functional abilities can offset this and FORCE the AI to build a specific component.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #9  
Old June 28th, 2002, 05:28 AM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: Component Editor

Quote:
Originally posted by Gimboid:
I know that Launch Drones isnt in the abilities file... found that out the hard way when i was making my component editor.
[/QB]
I just did a little program that scanned the components and abilities txt files. It found the Launch Drones was the only ability named in the components file that was not in the abilities files (assuming the program ran succesfully )
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
  #10  
Old June 28th, 2002, 07:21 AM

Gimboid Gimboid is offline
Corporal
 
Join Date: May 2001
Location: Sydney, Australia
Posts: 157
Thanks: 0
Thanked 0 Times in 0 Posts
Gimboid is on a distinguished road
Default Re: Component Editor

Well that simplifies things then. All you have todo is manually add the launch drones ability to your program as i did
__________________
Latest program Version. Updated 9/30!!
Component Modding Program Version 0.92
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:48 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.