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July 7th, 2002, 10:43 PM
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Private
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Join Date: Nov 2001
Location: Oklahoma City, OK, USA
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components working yet?
I remember hearing that, up to around v 1.49 or so, some components were not working effectively--namely emissive armor.
Is there any news as to whether these components are working correctly, and are there still some that aren't exactly fully functional?
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July 8th, 2002, 05:39 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: components working yet?
I believe Suicide Junkie will be able to give you the full round up on emissive armor, complete with damage ratios and other statistical analysis as soon as he comes across your post, until then, you are out of luck.
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July 8th, 2002, 05:59 AM
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Second Lieutenant
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Re: components working yet?
Quote:
Originally posted by vildecor:
I remember hearing that, up to around v 1.49 or so, some components were not working effectively--namely emissive armor.
Is there any news as to whether these components are working correctly, and are there still some that aren't exactly fully functional?
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Anyoen got a LIST of those non-working components handy (as of v1.49) ... ? Since I'm awaiting start of a couple PBW games, I'd muchly appreciate knowing beforehand what not to bother with ... 
__________________
-- Sean
-- GMPax
Download the Small Ships mod, v0.1b Beta 2.
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July 8th, 2002, 06:15 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: components working yet?
Well, its not like the emissive armor isn't implemented, or something.
It's just that is is terribly useless as is. Even modded, it is either an invulnerability shield, or useless. Neither of which is good.
What happens right now, is that the Emissive ability kicks in as soon as the shot's damage breaches any shields you might have.
If the remaining damage power of the shot is less than or equal to the emissive ability of the best component on your ship, then the whole shot is ignored, and treated as a miss.
Otherwise, the shot does normal damage.
All or nothing, no middle ground.
Back in SE3, all components had one hitpoint. Then, the emissive armor negated the first n-1 points of damage, but only if the emissive armor component was hit.
If the damage was less than the emissive ability, the weapon did nothing.
If it exceeded the emissive ability, the armor was destroyed, but the damage remaining in the attack was reduced by the emissive ability amount.
If a second emissive armor component was damaged next, it would get a chance to apply its own emissive ability too.
Basically, the emissive armor works in its own way, but just not the way I'd come to expect, or the way I'd like.
The only real reasons why it should be changed are:
- nobody uses it in games or mods.
- "because I said so"
[ July 08, 2002, 05:20: Message edited by: Suicide Junkie ]
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