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  #1  
Old July 13th, 2002, 02:18 AM
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Default Kilrathi/Kzin Race

In another day or two I will be finished with this Wing Commander: Kilrathi Mod for Space Empires IV.. anyone remotely intrested email me at james_demacek@hotmail.com... when it is done I will repost with url for files.

James Demacek
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  #2  
Old July 13th, 2002, 02:23 AM
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Default Re: Kilrathi/Kzin Race

Also.. if this is popular and sucessful.. I will be adding a terran confederation (wc 1 and 2 era) and perhaps a tech tree which is a sort of fast track for carriers and fighters without any huge bonuses (but costs 2000)

James Demacek
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  #3  
Old July 13th, 2002, 02:30 AM
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Default Re: Kilrathi/Kzin Race

Very nice shipsets!
Please send me the files at jlperyr@adinet.com.uy, or post it at the download forum.
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Old July 13th, 2002, 02:39 AM
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Default Re: Kilrathi/Kzin Race

Quote:
Originally posted by EViL JiM:
Also.. if this is popular and sucessful.. I will be adding a terran confederation (wc 1 and 2 era) and perhaps a tech tree which is a sort of fast track for carriers and fighters without any huge bonuses (but costs 2000)

James Demacek
Heck, give it bonusses ... !! Just make it a technology type you have to pick, a la Crystalline, Organic, and the like. Add in improved components for various fighter-class items, even. Slightly better and/or smaller Fighter Bays; enhancements for same, etc.

Go all out, make it into a Wing Commander-style mod which supports heavy use of fighters and carriers ... !

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  #5  
Old July 13th, 2002, 02:49 AM
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Default Re: Kilrathi/Kzin Race

That is preceisely what I had in mind.. but I dont want to give any large advantage to the race which uses the tech tree.. I also want to make it so you can just copy and paste the set in without any trouble or messing up other mods/races/base game

Quote:
Heck, give it bonusses ... !! Just make it a technology type you have to pick, a la Crystalline, Organic, and the like. Add in improved components for various fighter-class items, even. Slightly better and/or smaller Fighter Bays; enhancements for same, etc.

Go all out, make it into a Wing Commander-style mod which supports heavy use of fighters and carriers ... !
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  #6  
Old July 13th, 2002, 02:49 AM
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Default Re: Kilrathi/Kzin Race



[ July 13, 2002, 01:50: Message edited by: EViL JiM ]
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  #7  
Old July 13th, 2002, 03:10 AM
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Default Re: Kilrathi/Kzin Race

Well 2000 racial points IS a lot to pay for something that doesn't give bonuses... That IS racial points you were referring to not research points, right?
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  #8  
Old July 13th, 2002, 03:22 AM
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Default Re: Kilrathi/Kzin Race

Well, I didnt say it would not give bonuses.. If and when I work on the new tech tree.. I will try to maintain a game balence.. I working as we speak on the rest of the graphics.. only have troops, satelites, and drones to do.. then I will play with the AI.. if it all goes well.. I will then work on terrain confederation then the new tech tree to fit both of those races ship styles

James Demacek
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Old July 13th, 2002, 04:27 AM
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Default Re: Kilrathi/Kzin Race

*Knocks head back*
*Drools*
*Hopes that he will be like Mark Hamill*
*Slaps himself and wakes up*

Uhh... Wing Commander did have very good capships, just fighters seemed better to make, that's all.

If you want to see all the ships, weapons, fighters, and stations featured in WC, in all series, 1 to 4 to prophecy, go here <-- hyperlink for all those colourblind and such

[ July 13, 2002, 03:28: Message edited by: TerranC ]
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  #10  
Old July 13th, 2002, 04:36 AM
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Default Re: Kilrathi/Kzin Race

Ironic thing was.. WC 2, followed by WC 1 had the best cap ships (and fighters) WHen they switched to polygon shapes.. they just sucked.. but they were at the pinicle of technology then.. tnohing they could have done better. I would kill to have a WC 1 and 2 remake in current technology.

James Demacek
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