.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 7th, 2002, 11:36 AM

Raging Deadstar Raging Deadstar is offline
Brigadier General
 
Join Date: Aug 2002
Location: Carlisle, UK
Posts: 1,826
Thanks: 0
Thanked 0 Times in 0 Posts
Raging Deadstar is on a distinguished road
Default SEV: Any ideas?

I'm willing to bet this has been already done and some stuff i suggest is bound to be in mods somewhere... Well anyway heres my suggestions for SEV

1. Ancient Ruins: These are great, but i guess we seriously need more ancient techs, also allow the AI to use these if they discover them. Stuff like ancient weapons or armor or even ship sizes. Each of these would have to have their own setbacks though.

2. Planets: Its great the ammount of planets we get but maybe more systems, more atmospheres and hellmaybe more planet types (like water, or new planets that certain racial techs can only use i guess) Also the organic infestation, i dunno if you can colonise these planets but imagine if their is Crystalline and other types, players with these techs could colonise these planets and gain extra technology and maybe they'd produce more or stuff.

Advanced Techs: Lots more racial techs, some with disadvantages, i think this was done with the ultimate mod but i'm using demo right now. Aquatic, Undead are some of the ones i know but imagine if their were more. Also Organic and Crystallurgy seriously over favour other techs, the rest need more weapons and advatages

Also racial techs shouldreally get their own shield generators, engines, armor as well. Temporal engines could be faster or something!

Little Things: Make creating formations and stuff in game options, announcements when certain planets arn't creating etc. Also races should have more options in setuplike what speechfiles they should use etc.

Can't think much more, it's too early for me

I bet everyone of these has been suggested before lol but theres my ideas
Reply With Quote
  #2  
Old September 8th, 2002, 10:00 PM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: SEV: Any ideas?

Quote:
Originally posted by Raging Deadstar:
I'm willing to bet this has been already done and some stuff i suggest is bound to be in mods somewhere... Well anyway heres my suggestions for SEV

Many good ideas here, most could be implemented in a MOD, for example, see Suicide Junkies's Pirates and Nomads mod for unique techs.

There are many other ideas like yours that would require hard code changes in the link below

Click here
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:34 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.