.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 1st, 2003, 06:19 PM

korny korny is offline
Private
 
Join Date: Feb 2003
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
korny is on a distinguished road
Default Troops Question?

Newbie question here.
How do i build troops?
What tech do i need?

I dont seem to have options to build troops, mines or fighters.
I dont understand whats going on, im starting to think my game is broken.
Reply With Quote
  #2  
Old February 1st, 2003, 06:30 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Troops Question?

Research construction, and you will open the Troops tech area.

Research at least one level of troops, and you will be able to build them.

Smaller weapons, and/or troop weapons will allow you to put guns on them, allowing you to use them for planetary assault instead of just defending and improving happiness by policing your civilians.
Reply With Quote
  #3  
Old February 1st, 2003, 06:33 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Troops Question?

You have to research Construction first. That will open the tech areas for troops, mines, fighters.
After that research troops, and after that troop weapons. Troops are designed much the same way as ships.

Hope that helps,
Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #4  
Old February 1st, 2003, 06:34 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Troops Question?

too slow... *again*
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #5  
Old February 1st, 2003, 06:54 PM

couslee couslee is offline
Sergeant
 
Join Date: Jan 2003
Posts: 390
Thanks: 0
Thanked 0 Times in 0 Posts
couslee is on a distinguished road
Default Re: Troops Question?

If your early in the game, you might want to get Small weapons out of the way. it's cheap, and would be a shame to waste a "free tech" from a ruins on something that only cost 5k reasearch.
__________________
It's all just a perspective of matter.
Reply With Quote
  #6  
Old February 1st, 2003, 07:59 PM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: Troops Question?

Quote:
Originally posted by couslee:
If your early in the game, you might want to get Small weapons out of the way. it's cheap, and would be a shame to waste a "free tech" from a ruins on something that only cost 5k reasearch.
Also needed for fighters. A worthwile tech to research, with the intention of getting constrution, then something other than mines.
Reply With Quote
  #7  
Old February 1st, 2003, 11:45 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Troops Question?

Quote:
Originally posted by couslee:
If your early in the game, you might want to get Small weapons out of the way. it's cheap, and would be a shame to waste a "free tech" from a ruins on something that only cost 5k reasearch.
If the ruins has small weapons, you will get nothing from it when colonizing the planet later. Ruins are seeded with techs when the map is created. Reloading the game and recolonizing gives the same techs. If you already have the tech the ruins are seeded with, you get nothing from them.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #8  
Old February 2nd, 2003, 10:42 AM
Instar's Avatar

Instar Instar is offline
Major
 
Join Date: Aug 2000
Posts: 1,246
Thanks: 0
Thanked 0 Times in 0 Posts
Instar is on a distinguished road
Default Re: Troops Question?

You also should research cargo technology up so you can carry more units per ship.
__________________
When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
Reply With Quote
  #9  
Old February 2nd, 2003, 10:57 AM

couslee couslee is offline
Sergeant
 
Join Date: Jan 2003
Posts: 390
Thanks: 0
Thanked 0 Times in 0 Posts
couslee is on a distinguished road
Default Re: Troops Question?

Quote:
Reloading the game and recolonizing gives the same techs. If you already have the tech the ruins are seeded with, you get nothing from them.
Not according to the tests I ran on it. The techs that are seeded at map creation are the unique techs. Not the multiple tech gifts.
__________________
It's all just a perspective of matter.
Reply With Quote
  #10  
Old February 2nd, 2003, 11:22 AM
Ruatha's Avatar

Ruatha Ruatha is offline
Major General
 
Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
Ruatha is on a distinguished road
Default Re: Troops Question?

exactly.
When you make a map you ether choose a specific unique tech OR the number of random normal techs the player will get when colonizing.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:22 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.