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February 3rd, 2003, 01:13 AM
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Second Lieutenant
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Join Date: Jul 2002
Location: Belgium
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Ships/Units list
Hi,
in Version 1.82, this was added:
7. Added - The Log Window will now return you to the item you had selected the Last time you were in the window.
I think the Ships/Units list would also benefit from this. In my current game i have several mine layers, sat layers, pop transports and i need to check these every turn.
For instance, i select a minelayer and then do something with it and then i go to the next minelayer. I have to scroll way back again to find them and sometimes i can't remember which ones i already did.
It would be helpful if the position of the list was also remembered.
And some filters to filter on the type of ship would have been cool too.
I guess that's going on the SE5 wishlist.
Any other quick way to select ships?
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A Se++ GdY $++ Fr+ C++++ Csc Sf++ Ai** AuO M MpT MpSk MpFd S--- Ss- RV Pw Fq Nd- Rp- G Mm++ Bb++ Tcp+ L++
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February 3rd, 2003, 01:50 AM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Ships/Units list
Agreed. I have sent a request in to MM a while back for all reports to be like that. i.e. Colonines, Planets, etc.
Slick.
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Slick.
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February 3rd, 2003, 09:43 AM
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Second Lieutenant
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Join Date: Jul 2002
Location: Belgium
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Re: Ships/Units list
cool. i hope this gets fixed before he starts on SE5.
__________________
A Se++ GdY $++ Fr+ C++++ Csc Sf++ Ai** AuO M MpT MpSk MpFd S--- Ss- RV Pw Fq Nd- Rp- G Mm++ Bb++ Tcp+ L++
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February 3rd, 2003, 07:39 PM
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Colonel
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Join Date: Jan 2001
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Re: Ships/Units list
I absolutely support your request. The change made for the log list is very helpful for me but as you say other lists as ship/unit, construction, colony lists are getting very large too in late games and the same feature as for the log list would be useful there too.
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February 3rd, 2003, 07:47 PM
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Sergeant
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Join Date: Sep 2002
Location: Connecticut, USA
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Re: Ships/Units list
I agree minipol; this is a very good idea. Scrolling through the list of ships is really not much fun. Is there going to be another patch, I wonder? If so, I hope your suggestion is taken!
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February 3rd, 2003, 08:56 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Ships/Units list
I think the problem with the other lists besides the log is that they can change during the turn as orders, cargo, etc are changed. Maybe this is why they always reset???
But then again, the log can change in turn based games too...
Slick.
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Slick.
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February 4th, 2003, 02:00 AM
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Private
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Join Date: Jan 2003
Location: Finland
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Re: Ships/Units list
I'd really like to be able to form shortlists for various ships or fleets that I need to keep checking every couple of turns. Say, one list for mine layers, one for satellite launchers, one for fleets getting in position for offensive maneuvers, etc.
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