.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 28th, 2003, 09:31 AM

Foreman Foreman is offline
Private
 
Join Date: Oct 2002
Posts: 24
Thanks: 0
Thanked 0 Times in 0 Posts
Foreman is on a distinguished road
Default help on strategy

I've designed a warp point defending base with following equipments, but failed to make it work:

1. Tractor Beam
2. Shield Disruptor
3. Boarding Parties

I've tried 'capture ship' strategy but not work.
Reply With Quote
  #2  
Old February 28th, 2003, 09:55 AM
CNCRaymond's Avatar

CNCRaymond CNCRaymond is offline
Second Lieutenant
 
Join Date: Sep 2001
Location: Vancouver WA
Posts: 407
Thanks: 0
Thanked 0 Times in 0 Posts
CNCRaymond is on a distinguished road
Default Re: help on strategy

You made a base that is your problem. You should put those components on a ship, and station it at your WP.

Base can not move, but ships can.

Hope it helps.
__________________
Developing the [i]Atrocities Star Trek Mod</i]
Reply With Quote
  #3  
Old February 28th, 2003, 04:20 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: help on strategy

Sure but If he has tractor beam on station and it can pull ship, drop its shield and board why it does not work in his case ? Can stations board ?
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #4  
Old February 28th, 2003, 05:38 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: help on strategy

Does the target ship has a self destruct device?

Your design will refuse to board if there is a SDD present.
Reply With Quote
  #5  
Old February 28th, 2003, 05:45 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: help on strategy

Quote:
Originally posted by dogscoff:
Does the target ship has a self destruct device?

Your design will refuse to board if there is a SDD present.
Really? I did not know this? I thought your design would attempt to board and if successful, the SSD would kill both ships.

Slick.
__________________
Slick.
Reply With Quote
  #6  
Old February 28th, 2003, 05:57 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: help on strategy

Quote:
Really? I did not know this? I thought your design would attempt to board and if successful, the SSD would kill both ships.
Well... you can attempt to board and get blown up in tactical, but not in strategic. The AI is cleverer than humans in one regard at least=-)
Reply With Quote
  #7  
Old February 28th, 2003, 06:00 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: help on strategy

Thanks. I never play tactical. Good to know. I have never been a fan of boarding ships due to the SSD, but this changes things. I will put this in the FAQ.

Slick.
__________________
Slick.
Reply With Quote
  #8  
Old February 28th, 2003, 08:13 PM

Desdinova Desdinova is offline
Sergeant
 
Join Date: Oct 2002
Location: Dallas, tx
Posts: 391
Thanks: 0
Thanked 0 Times in 0 Posts
Desdinova is on a distinguished road
Default Re: help on strategy

questions
1. what level is your tractor beam? it is possible that the ship may be outside its range
2. what level targeting system do you have? it is possible that your tractor beam is missing the ship.
3. how many ships are coming in through the wormhole? you can only board 1 ship per each of your ships/bases. if more than 1 ship coming thru then you could still be in trouble.
4. do you have repair capability on the station to repair the boarding party component after use?

i usually place a 5 ship patrol plus a base for repair and defense on each wormhole for normal use until the ai's start sending in fleets then i bump it up to be greater than the average sized fleet incoming.
then again i also play psychic so use that ability instead of boarding parties once i have the appropriate level, which seems to bypass the self destruct mechanism.

[ February 28, 2003, 18:15: Message edited by: desdinova ]
__________________
The vastness of space and time, and I end up here?
Reply With Quote
  #9  
Old February 28th, 2003, 10:37 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: help on strategy

Also, treactor beams will only work on target ships smaller than the tractoring ship.

Tractoring???

[ February 28, 2003, 20:37: Message edited by: dogscoff ]
Reply With Quote
  #10  
Old March 1st, 2003, 06:11 AM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: help on strategy

I think CNCRaymond hit it. Bases have no move points, and ships w/o move points remaining cannot board. At least, Last time I checked (pre 1.84)
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:42 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.