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Old March 20th, 2003, 05:37 AM
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Default Mood swings of Protectorate

Okay, earlier I mentioned that I wanted to get a nuetral race (the Cluk Ruk Republic) to be a protectorate to my Fazrah empire. My diplomats succeeded. So I left one of my heavy carrier Groups behind decloaked, made them sentries in Cluk Ruk homeworld. I also kept one Fazrah Space Marines Expeditionary Force nearby cloaked just in case if they decide to break the treaty. I sent the rest of the fleet home or to explore the Phong Confederation colonies and their home system (I have an unknown treaty with them). I sent a spaceyard ship to the Cluk Ruk homesystem to construct a huge baseship that I modded in the data files to make it 2500KT instead of 1500KT so they can have more armor, massive weapons, fighter launchbays, and cargo space for invading Army troops just incase. After a few turns, the Cluk Ruk’s mood went from being “friendly”, to “cool” to “angry” then to “murderous”. What the heck is up with that? Why did their attitude changed from being friendly to murderous? I thought that since they’re protectorates to my empire, they would appreciate one of my decloaked fleets’ presence and a huge baseship to guard them against any alien enemy forces? Does having a foreign military presence make the Cluk Ruk people nervous and angry like in real history or what? In my empire’s colonies, I construct each colonies with a 100 defense troops, 40 spacefighters, 1 large weapons platform with massive weapons, and 30 to 40 defense satellites in orbit. The colonials and my homeworld are jubilant because of our heavy military presence.
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