|
|
|
|
|
April 23rd, 2003, 10:31 PM
|
Lieutenant Colonel
|
|
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
How to not glass
Which orders should I set for a carrier with fighters so that the fighter are either not launched or dont glass a planet? I have not found the solution.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
|
April 23rd, 2003, 11:08 PM
|
|
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: How to not glass
Go to "empires" - "strategies" -"firing" Set "do not fire on planets" true (green box during the game) for all strategies except "capture planet" Now your ships/fighters won't glass planet. If you want to capture planet, add Troop Transport with "capture planet", set "capture planet" to fleet and see how it works If it does not go as you wish, play a little with strategies. Soner or later your fleets WILL capture planets.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|
April 23rd, 2003, 11:58 PM
|
First Lieutenant
|
|
Join Date: Sep 2000
Location: Texas
Posts: 626
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: How to not glass
The problem with that though is if enemy ships flee for the corners or they have starbases or satellites on the farside of the planet then your ships will go chasing after them and get pummelled by any WPs on the planet without returning fire.
Need to play with those don't fire on setting abit to get some that work without having ships go out on what amount to suicide runs after unimportant ships.
__________________
Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
|
April 24th, 2003, 12:31 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: How to not glass
Don't fire on unarmed ships then.
|
April 24th, 2003, 08:19 PM
|
First Lieutenant
|
|
Join Date: Sep 2000
Location: Texas
Posts: 626
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: How to not glass
That only solves part of the problem. Armed starbases and satellites will still be attacked bringing ships into range of the planet.
Also the enemy could have missile equipped ships that can bring allied ships into range of the planet with the dance of the missiles.
There is no easy answer to the question. If playing against the computer turning planet, unarmed ships, satellites, and starbases off will probably do it. If against a human though... beware the missile ship dance.
__________________
Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
|
April 24th, 2003, 09:38 PM
|
|
Sergeant
|
|
Join Date: Feb 2003
Location: Finland
Posts: 392
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: How to not glass
Phoh. Sometimes AI makes... shoud I say Exceptional battles in simultaneous games. In one PBW game I am playing now, I send a fleet which formation was Wall and strategy Capture Planet. Of course there was troop transport with troops inside. Planet had one weapon platform in it.
My fleet advanced in wall formation and shooted the platform away and formation stopped there. Now, my dear troop transport starts to go through planet from the edge of the battle field to land the troops. My wall of warships is between planet and transport and they are still in wall formation. Troop transport goes as near as just behind the fleet leader. It was almost fun to look at 25 turns when nobody moved, because my idiot transport had no idea how to go around my fleet. The captain was executed.
I think I'll use break formation from now on (it works also when capturing planets if you have troop transport in your fleet, tested)...
btw, does anybody know if fleet experience counts in battles when formation is broken?
__________________
If you give a man a fish, he will eat a day;
But if you teach a man to fish, he will buy an ugly hat;
And if you talk about a fish to a starving man, then you're a consultant
|
April 24th, 2003, 09:42 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: How to not glass
Yes. Fleets still retain the experience and skill of working together even when they're not in a fixed formation.
__________________
Things you want:
|
April 24th, 2003, 09:46 PM
|
|
Sergeant
|
|
Join Date: Feb 2003
Location: Finland
Posts: 392
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: How to not glass
Thanks, Suicide Junkie.
__________________
If you give a man a fish, he will eat a day;
But if you teach a man to fish, he will buy an ugly hat;
And if you talk about a fish to a starving man, then you're a consultant
|
April 25th, 2003, 01:37 AM
|
Lieutenant Colonel
|
|
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: How to not glass
will try that, thank you all.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
|
April 26th, 2003, 04:31 AM
|
|
Captain
|
|
Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Re: How to not glass
Pocus, please post back here if any of those ideas work. I don't think they will. I believe the only thing that will work is to set your movement strategy for both fleet and ships to "Don't get hurt". They will then cower in the corner and only fire at ships and units that come in range.
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|