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April 30th, 2003, 01:18 AM
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[OT] pythageoron and 3d
does anyone know the 3d equivalent to the pythageoron calculation?
[ April 30, 2003, 03:39: Message edited by: narf poit chez BOOM ]
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
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April 30th, 2003, 01:30 AM
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Re: [OT] pythageoron and 3d
Yes, just add a term for the third dimension.
I'm not sure what form you're looking for, but essentially:
d^2 = x^2 + y^2 + z^2
Where d is the distance you are probably looking for, and x, y, and z are the three right-angle coordinate displacements.
PvK
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April 30th, 2003, 01:34 AM
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Re: [OT] pythageoron and 3d
just keep adding sides squared under the sqrt.
because the first diagonal is used as a side with the next "rectangular" side, so it looks like this (where a, b, c are the height, length, width, and you want the diagonal of the box):
diagonal of a side:
sqrt( a^2 + b^2 )
diagonal of box = diagonal of (diagonal of side & height):
sqrt( sqrt( a^2 + b^2 )^2 + c^2 )
=sqrt( a^2 + b^2 + c^2 )
so in an n-dimensional space, the distance from point p to point q is
sqrt( (p.1-q.1)^2 + (p.3-q.3)^2 + (p.3-q.3)^2 + . . . + (p.n-q.n)^2 )
(grr, how do you get nbsp; spaces to work? I can't do sigma notation without spaces to align the sub and superscritps. hrmph.)
hope that helps
edit: hehe, looks like i was beaten to it while i posted.
[ April 30, 2003, 00:38: Message edited by: Gwaihir ]
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April 30th, 2003, 02:09 AM
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Re: [OT] pythageoron and 3d
Quote:
Originally posted by Gwaihir:
just keep adding sides squared under the sqrt.
because the first diagonal is used as a side with the next "rectangular" side, so it looks like this (where a, b, c are the height, length, width, and you want the diagonal of the box):
diagonal of a side:
sqrt( a^2 + b^2 )
diagonal of box = diagonal of (diagonal of side & height):
sqrt( sqrt( a^2 + b^2 )^2 + c^2 )
=sqrt( a^2 + b^2 + c^2 )
so in an n-dimensional space, the distance from point p to point q is
sqrt( (p.1-q.1)^2 + (p.3-q.3)^2 + (p.3-q.3)^2 + . . . + (p.n-q.n)^2 )
(grr, how do you get nbsp; spaces to work? I can't do sigma notation without spaces to align the sub and superscritps. hrmph.)
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num; where num is the number of the symbol you are looking for:
1 to 255 (but it goes higher):
1: 2: 3: 4: 5: 6: 7: 8: 9:	 10:
 11: 12: 13:
 14: 15: 16: 17: 18: 19: 20: 21: 22: 23: 24: 25: 26: 27: 28: 29: 30: 31: 32:  33:! 34:" 35:# 36:$ 37:% 38:& 39:' 40:( 41:) 42:* 43:+ 44:, 45:- 46:. 47:/ 48:0 49:1 50:2 51:3 52:4 53:5 54:6 55:7 56:8 57:9 58:: 59:; 60:< 61:= 62:> 63:? 64:@ 65:A 66:B 67:C 68:D 69:E 70:F 71:G 72:H 73:I 74:J 75:K 76:L 77:M 78:N 79:O 80:P 81:Q 82:R 83:S 84:T 85:U 86:V 87:W 88:X 89:Y 90:Z 91:[ 92:\ 93:] 94:^ 95:_ 96:` 97:a 98:b 99:c 100:d 101:e 102:f 103:g 104:h 105:i 106:j 107:k 108:l 109:m 110:n 111:o 112:p 113:q 114:r 115:s 116:t 117:u 118:v 119:w 120:x 121:y 122:z 123:{ 124:| 125:} 126:~ 127: 128:€ 129: 130:‚ 131:ƒ 132:„ 133:… 134:† 135:‡ 136:ˆ 137:‰ 138:Š 139:‹ 140:Œ 141: 142:Ž 143: 144: 145:‘ 146:’ 147:“ 148:” 149:• 150:– 151:— 152:˜ 153:™ 154:š 155:› 156:œ 157: 158:ž 159:Ÿ 160:  161:¡ 162:¢ 163:£ 164:¤ 165:¥ 166:¦ 167:§ 168:¨ 169:© 170:ª 171:« 172:¬ 173:­ 174:® 175:¯ 176:° 177:± 178:² 179:³ 180:´ 181:µ 182:¶ 183:· 184:¸ 185:¹ 186:º 187:» 188:¼ 189:½ 190:¾ 191:¿ 192:À 193:Á 194: 195:à 196:Ä 197:Å 198:Æ 199:Ç 200:È 201:É 202:Ê 203:Ë 204:Ì 205:Í 206:Î 207:Ï 208:Ð 209:Ñ 210:Ò 211:Ó 212:Ô 213:Õ 214:Ö 215:× 216:Ø 217:Ù 218:Ú 219:Û 220:Ü 221:Ý 222:Þ 223:ß 224:à 225:á 226:â 227:ã 228:ä 229:å 230:æ 231:ç 232:è 233:é 234:ê 235:ë 236:ì 237:í 238:î 239:ï 240:ð 241:ñ 242:ò 243:ó 244:ô 245:õ 246:ö 247:÷ 248:ø 249:ù 250:ú 251:û 252:ü 253:ý 254:þ 255:ÿ
Many of these can also be done with the alt-num method:
1 to 255 (does not go higher):
1:☺ 2:☻ 3:♥ 4:♦ 5:♣ 6:♠ 7:• 8:◘ 9:○ 10:◙ 11:♂ 12:♀ 13:♪ 14:♫ 15:☼ 16:► 17:◄ 18:↕ 19:‼ 20:¶ 21:§ 22:▬ 23:↨ 24:↑ 25:↓ 26:→ 27:← 28:∟ 29:↔ 30:▲ 31:▼ 32: 33:! 34:" 35:# 36:$ 37:% 38:& 39:' 40 41 42:* 43:+ 44:, 45:- 46:. 47:/ 48:0 49:1 50:2 51:3 52:4 53:5 54:6 55:7 56:8 57:9 58:: 59:; 60:< 61:= 62:> 63:? 64:@ 65:A 66:B 67:C 68 69:E 70:F 71:G 72:H 73:I 74:J 75:K 76:L 77:M 78:N 79:O 80:P 81:Q 82:R 83:S 84:T 85:U 86:V 87:W 88:X 89:Y 90:Z 91:[ 92:\ 93:]94:^ 95:_ 96:` 97:a 98:b 99:c 100:d 101:e 102:f 103:g 104:h 105:i 106:j 107:k 108:l 109:m 110:n 111 112 113:q 114:r 115:s 116:t 117:u 118:v 119:w 120:x 121:y 122:z 123:{ 124:| 125:} 126:~ 127:⌂ 128:Ç 129:ü 130:é 131:â 132:ä 133:à 134:å 135:ç 136:ê 137:ë 138:è 139:ï 140:î 141:ì 142:Ä 143:Å 144:É 145:æ 146:Æ 147:ô 148:ö 149:ò 150:û 151:ù 152:ÿ 153:Ö 154:Ü 155:¢ 156:£ 157:¥ 158:₧ 159:ƒ 160:á 161:í 162:ó 163:ú 164:ñ 165:Ñ 166:ª 167:º 168:¿ 169:⌐ 170:¬ 171:½ 172:¼ 173:¡ 174:« 175:» 176:░ 177:▒ 178:▓ 179:│ 180:┤ 181:╡ 182:╢ 183:╖ 184:╕ 185:╣ 186:║ 187:╗ 188:╝ 189:╜ 190:╛ 191:┐ 192:└ 193:┴ 194:┬ 195:├ 196:─ 197:┼ 198:╞ 199:╟ 200:╚ 201:╔ 202:╩ 203:╦ 204:╠ 205:═ 206:╬ 207:╧ 208:╨ 209:╤ 210:╥ 211:╙ 212:╘ 213:╒ 214:╓ 215:╫ 216:╪ 217:┘ 218:┌ 219:█ 220:▄ 221:▌ 222:▐ 223:▀ 224:α 225:ß 226:Γ 227:π 228:Σ 229:σ 230:µ 231:τ 232:Φ 233:Θ 234:Ω 235:δ 236:∞ 237:φ 238:ε 239:∩ 240:≡ 241:± 242:≥ 243:≤ 244:⌠ 245:⌡ 246:÷ 247:≈ 248:° 249:∙ 250:· 251:√ 252:ⁿ 253:² 254:■ 255:
Note that the two tables are identicle between numbers 32 and 126.
Also, the Alt-method is implementation dependant over 126; you can't be sure how the other people will see it.
Also, it's a different table if you use a leading 0 (but I don't feel like posting it).
Quote:
Originally posted by Gwaihir:
hope that helps
edit: hehe, looks like i was beaten to it while i posted.
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Yes; but you posted the proof.
[ April 30, 2003, 01:45: Message edited by: Jack Simth ]
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April 30th, 2003, 02:46 AM
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Re: [OT] pythageoron and 3d
Quote:
Originally posted by Gwaihir:
(grr, how do you get nbsp; spaces to work? I can't do sigma notation without spaces to align the sub and superscritps. hrmph.)
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You can have spaces by enclosing your text inside [ CODE ] [/ CODE ]
Like so:
code:
n
sqrt( Σ ( p - q )^2)
i=1 i i
But my sigma Σ turns into a different character, even though it looks correct when I typed it.
ALT-228 doesn't produce a sigma for me. I get this: _
Edit: now it changed into something else yet again, what's going on?
[ April 30, 2003, 01:48: Message edited by: Kamog ]
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April 30th, 2003, 02:50 AM
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Re: [OT] pythageoron and 3d
Don't you just hate implementation dependance? Try finding one with the & # num; method.
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April 30th, 2003, 03:35 AM
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Re: [OT] pythageoron and 3d
So only some subset of HTML is actually allowed i guess.
I wrote a little javascript table maker to test ranges of #s for the $# method a while back, and I seem to recall that it goes up al least to the low 5-digits (there may be wrapping going on tho). Given the stuff i got in chunks at higher indices, i think that it may be different language add-ons or some such. Does anyone know if this is in fact the case?
Here's a pretty good listing, includes some chars up to 9830 (the diamond suit):
http://www.home.zonnet.nl/robschluter/htmltaglist/
(go to character set, near the bottom of the title bar's "page" list)
the alt-method actually inserts the character, so it won't work for space-making. It seems that only the Last 7 digits are used:
alt-789456123=√
alt-549456123=√
alt-9456123=√
AHA, it wraps at 65536:
alt-6 = ♠
alt-65542 = ♠
alt-500 = ⌠
alt-66036 = ⌠
Sadly, no really special characters like backspace and carriage return (the kind without the attached newline . . . *evil ☺*
interesting, i get a more complete set:
alt+
1:☺
2:☻
3:♥
4:♦
5:♣
6:♠
question, did smile, negative of smilie, heart, diamond, club, spade show on everyone else's system? I know the high chars are system-dependent, but i think the low chars may be as well.
edit: AHA! after posting, it went to the same as your list . . . and upon viewing the source, it appears that the special characters are not included in the HTML (of course this makes sense, it's stored in 1-byte plaintext) and therefore are converted to the appropriate ASCII &# code. However, the browser (i guess its the browser, although i thought that it handled those chars just fine before . . . guess i recall incorrectly) doensn't recognize some of them, so poof we get boxes.
Does anyone know what alt is calling on? is it a non-ASCII standard?
[ April 30, 2003, 02:40: Message edited by: Gwaihir ]
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April 30th, 2003, 04:37 AM
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Shrapnel Fanatic
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Re: [OT] pythageoron and 3d
thanks. turns out i was doing it right after all. i was worried i'd have to cube root it or something.
[ April 30, 2003, 03:37: Message edited by: narf poit chez BOOM ]
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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April 30th, 2003, 07:39 AM
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Major General
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Re: [OT] pythageoron and 3d
Quote:
Originally posted by Gwaihir:
So only some subset of HTML is actually allowed i guess.
I wrote a little javascript table maker to test ranges of #s for the $# method a while back, and I seem to recall that it goes up al least to the low 5-digits (there may be wrapping going on tho). Given the stuff i got in chunks at higher indices, i think that it may be different language add-ons or some such. Does anyone know if this is in fact the case?
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I'm reasonably sure that is what is going on.
Quote:
Originally posted by Gwaihir:
Here's a pretty good listing, includes some chars up to 9830 (the diamond suit):
http://www.home.zonnet.nl/robschluter/htmltaglist/
(go to character set, near the bottom of the title bar's "page" list)
the alt-method actually inserts the character, so it won't work for space-making. It seems that only the Last 7 digits are used:
alt-789456123=√
alt-549456123=√
alt-9456123=√
AHA, it wraps at 65536:
alt-6 = ♠
alt-65542 = ♠
alt-500 = ⌠
alt-66036 = ⌠
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This one is done at a very basic level on your local computer; it wraps at 16 (65536) bits for you. On many computers, it wraps at 8 (256) bits.
Quote:
Originally posted by Gwaihir:
Sadly, no really special characters like backspace and carriage return (the kind without the attached newline . . . *evil ☺*
interesting, i get a more complete set:
alt+
1:☺
2:☻
3:♥
4:♦
5:♣
6:♠
question, did smile, negative of smilie, heart, diamond, club, spade show on everyone else's system? I know the high chars are system-dependent, but i think the low chars may be as well.
edit: AHA! after posting, it went to the same as your list . . . and upon viewing the source, it appears that the special characters are not included in the HTML (of course this makes sense, it's stored in 1-byte plaintext) and therefore are converted to the appropriate ASCII &# code. However, the browser (i guess its the browser, although i thought that it handled those chars just fine before . . . guess i recall incorrectly) doensn't recognize some of them, so poof we get boxes.
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The text box you enter stuff in and the way it is viewed are two different implementations, and have different abilities. This is why the difference. However, for amusement, I would suggest looking at it in different browsers, and from different computers, and in different OS's, so that you can see the varying differences.
Quote:
Originally posted by Gwaihir:
Does anyone know what alt is calling on? is it a non-ASCII standard?
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The Alt method runs at your machine before the data is sent to the forum; the num; method runs on the browser, after the data has come back. ASCII standard really only applies for 0-127; however, there isn't anything that requires a program use ASCII. It is just strongly advised for the majority of the set.
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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April 30th, 2003, 09:11 AM
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Re: [OT] pythageoron and 3d
It may be that it wraps earlier for me too, i was just too lazy to check.
Lessee:
alt-100:d
alt-356:d
hehe, there I go again with stupid assumptions (and we all know what assumptions do . . . ) I shoulda figured that it would wrap there when I saw that it used the 8000s and 9000s for #s in the 1-256 range. oops.
I wonder where the &# wraps though. I think its probably 65536, since its clearly not 256. Unless it does something weird and uses only part of a byte --- riiiiiiight.
I was just wondering if the ALT- method actually does comply with some standard, because there are a few smaller/older standards out there . . . a lot of the chars it produces are old DOS "graphic" characters, tree lines, borders, etc. (Yay DOS! wheeeee!) There must have been a standard for that.
I think I'll see if Linux and Macs have a similar character shortcut (well, sort of see, by trial and error, so i guess i can only prove a positive) I'm assuming that all of the people posting the Alt- stuff are Windows Users, since Macs don't have Alt, and there aren't many Linuxers out there.
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