Ai ministers problems
I have problem understanding how the ministers thinks. Whats more is that I'm under the impression that the AI, which by definition, use ministers, is not suffering from the problem.
The problem :
I like to let the AI automate mundane tasks, as mine laying, and pop transport.
What is wrong is that it seems that all the ships for a given task converge to the same location. For example if you switch to minister control 4 pop transport at your HW, they will all head toward a single planet, and you will more often than not get a message that you (the minister) cant unload all this pop to the planet.
Another problem is that the AI send ships without regard for supply usage, and even if there is refuel planets along the way, he wont use them.
So I'm a bit clueless, and annoyed. As of now if I use ministers, they will totally ruin what they do. I can accept they play bad, but not so much that they are completely worthless.
Your experience with ministers???
[ May 13, 2003, 16:10: Message edited by: Pocus ]
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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