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July 17th, 2003, 02:32 PM
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Sergeant
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Question: Laying mines on top of a enemies planet
When playing a koth I noticed that it is possible to lay sats on someone planet without getting shot at.
Is it also possible to lay mines with a non-weapon ship on top of a planet (enemy) with weapon platforms??
Thanks
sparhawk
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July 17th, 2003, 02:46 PM
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General
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Re: Question: Laying mines on top of a enemies planet
I don't see any problem doing that.
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July 17th, 2003, 02:55 PM
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National Security Advisor
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Re: Question: Laying mines on top of a enemies planet
The only problem is the SEIV combat has an annoying habit sometimes of placing you ship too close to teh planet at the start of combat. If the WP's have enough range they can get you. Although it might launch mines before combat so you still may get to lay your field.
Geoschmo
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July 17th, 2003, 03:05 PM
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Sergeant
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Re: Question: Laying mines on top of a enemies planet
The only thing about laying mines over an enemy's planet is that it won't stop that planet from building ships, bases or fighters. Only ships or units traveling to that planet will get hit by the mines.
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July 17th, 2003, 04:27 PM
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Private
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Re: Question: Laying mines on top of a enemies planet
yeah but.. you can do this wholesale before combat starts. Then when your opponent starts to bring his fleets together.. boom! Pick a resupply base of his for maximum effect. I once took out half a dozen carriers this way, very sweet.
The other trick is to mine the best planets before they are ever colonised of course; its a rare player who puts minesweepers with his colonisers.
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July 17th, 2003, 04:31 PM
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General
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Re: Question: Laying mines on top of a enemies planet
Quote:
Originally posted by Cheeze:
The only thing about laying mines over an enemy's planet is that it won't stop that planet from building ships, bases or fighters. Only ships or units traveling to that planet will get hit by the mines.
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Actually, I'm pretty sure any ship built there will be fine but just wait till it tries to leave.
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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July 17th, 2003, 04:52 PM
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Major General
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Re: Question: Laying mines on top of a enemies planet
Quote:
Originally posted by Slynky:
quote: Originally posted by Cheeze:
The only thing about laying mines over an enemy's planet is that it won't stop that planet from building ships, bases or fighters. Only ships or units traveling to that planet will get hit by the mines.
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Actually, I'm pretty sure any ship built there will be fine but just wait till it tries to leave. I thought leaving a mine-field sector was safe aswell as staying there, only when entering was the mines armed, isn't it so?
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July 17th, 2003, 05:39 PM
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Brigadier General
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Re: Question: Laying mines on top of a enemies planet
I also thought that mine damage was only applied when entering a sector, not being created there or leaving. I have not tested this, though.
Slick.
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July 17th, 2003, 06:54 PM
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Re: Question: Laying mines on top of a enemies planet
You are right. Only entering the mine sector encounters mines, not leaving, or being built there, or sitting there, or anything else.
PvK
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July 17th, 2003, 08:54 PM
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First Lieutenant
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Re: Question: Laying mines on top of a enemies planet
Quote:
Originally posted by geoschmo:
Although it might launch mines before combat so you still may get to lay your field.
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It should be before combat if I read 14.0 Turn Sequencing correctly:
Quote:
14.0 Turn Sequencing
...
14.1 Simultaneous.
14.1.1 Stellar manipulation happens before ship movement in simultaneous
14.1.2 Ship movement in sim games appears to take place before construction queues. I had an enemy move into orbit around my home planet. The blockade effect reduced my resource generation and I got a "Out of resources" message and no construction on that turn.
14.1.3 In general, things occur in the order that they appear in the turn Log.
14.1.4 I have tried to put in order the sum of the knowledge expressed here and have added a new Category "SHIP/FLEET EXPERIENCE, facility". Also added "SHIP/FLEET EXPERIENCE, combat" to the movement phase on the assumption that combat experience is updated after each round of combat.
A) UNIT LAUNCHING, planets
B) TREATY CHANGES, TRADES
C) MOVEMENT, 30 days, combat at every 5tth day.
-MINELAYING
-MINE SWEEPING
-UNIT LAUNCHING, ships
-LOADING
-UNLOADING
-STELLAR MANIPULATION
-SHIP/FLEET EXPERIENCE, combat
D) INTEL
E) RESOURCE CONVERSION
F) INCOME
G) MAINTENANCE
H) RESEARCH
I) PRODUCTION
J) RETROFIT/MOTHBALL
K) REPAIR
L) SHIP/FLEET EXPERIENCE, facility
New ships and ships which have their final movement at a planet with a ship training facility benefit from the facility in that turn, as do fleets. (tbontob)
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