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Search: Posts Made By: Aussie Gamer
Forum: Space Empires: IV & V June 14th, 2001, 04:44 AM
Replies: 19
Views: 2,975
Posted By Aussie Gamer
Re: pbem hosting hell!

We did one final battle, we had decided that one player had won already. We got 5 fleets of different empires together and let them fight it out.
There was 50+ in three empires.

It took along...
Forum: Space Empires: IV & V June 7th, 2001, 11:23 PM
Replies: 4
Views: 740
Posted By Aussie Gamer
Re: Sphereworld homeworlds?????

Thanks!
It works if you match the type and atmosphere to the empire.
It really is funny to see all those mining facities and research buildings.
Forum: Space Empires: IV & V June 7th, 2001, 07:45 AM
Replies: 4
Views: 740
Posted By Aussie Gamer
Sphereworld homeworlds?????

Can anyone give me a hand!!

I can't get the homeworld for a start world to be a ring/ sphere world.

I set up the map on the map editor for a sphere world homeworld and it only gives a huge or...
Forum: Space Empires: IV & V June 6th, 2001, 02:25 AM
Replies: 20
Views: 2,182
Posted By Aussie Gamer
Re: Neutral ships leaving their system

NOT A BUG!
Neutrals are the same as every other empire except they can not colonise outside their system. They will attack outside the system.
They will also not colonise different planets that are...
Forum: Space Empires: IV & V June 4th, 2001, 02:25 AM
Replies: 15
Views: 2,038
Posted By Aussie Gamer
Re: Simultaneous Movement

Here some help;

You can't upgrade or scrap a ship when it is a fleet.

Sometimes launch orders don't work off planets.
Forum: Space Empires: IV & V June 3rd, 2001, 11:15 PM
Replies: 1
Views: 1,443
Posted By Aussie Gamer
Re: Spaceyard Ship Bug?

Hum that sounds like a bug!
E-mail the file to MM for a look.
Forum: Space Empires: IV & V May 29th, 2001, 02:43 AM
Replies: 17
Views: 2,267
Posted By Aussie Gamer
Re: Does population play any importance role in SE4?

i think that they should bring in the pop per facility. I think that the way it would work is to have the first one built would be the first one to come on line.
It would make plague bombs and rad?...
Forum: Space Empires: IV & V May 24th, 2001, 11:37 PM
Replies: 2
Views: 1,190
Posted By Aussie Gamer
Re: again about the strategic combat

1. It will follow the default ship orders.
2. e-mail MM and ask him, it could be a bug.
3. sorry I don't know
Forum: Space Empires: IV & V May 24th, 2001, 11:33 PM
Replies: 99
Views: 13,698
Posted By Aussie Gamer
Re: This game is an expensive coaster

I am coming in late to this lamb-basting of him.

Ok!
First- Everyone has a right to feel that if they did not get what the thought they were getting that they have a right to complain about the...
Forum: Space Empires: IV & V May 24th, 2001, 11:23 PM
Replies: 40
Views: 6,641
Posted By Aussie Gamer
Re: Transphasic Torpedoes

Holy crap! Way to powerful a weapon.
And I got attacked for my spinal mounted gun that only could be put on a base ship.

Your missile could effectively do 90,000 damage in a combat. Take three...
Forum: Space Empires: IV & V May 22nd, 2001, 11:36 PM
Replies: 96
Views: 8,829
Posted By Aussie Gamer
Re: Game Stories

NEWS FLASH NEWS FLASH

The War is over.....

After years of war against the evil Toron, the Rage Empire has completed their great offensive and they finally surrendered to us.

Using our spies,...
Forum: Space Empires: IV & V May 22nd, 2001, 11:25 PM
Replies: 5
Views: 1,862
Posted By Aussie Gamer
Re: PBeM hosting bug?

Hum now I understand!

One of the games that I am playing in with 5 players has had in total bigger than 128Kb as well, no problems.

Send the game and player files to MM for a look see at it.
Forum: Space Empires: IV & V May 22nd, 2001, 02:38 AM
Replies: 5
Views: 1,862
Posted By Aussie Gamer
Re: PBeM hosting bug?

The player files that i am getting back from my 250 system, 5 player game are only up to 30Kb.
What the F@*K are you playing, that's a huge player file.
Forum: Space Empires: IV & V May 20th, 2001, 11:09 PM
Replies: 9
Views: 1,504
Posted By Aussie Gamer
Re: Treaty question

I have someone else tell that as well. It the person offering the treaty that become the dominate empire.

The other diference are in the manual. The biggest difference is that you get more...
Forum: Space Empires: IV & V May 18th, 2001, 04:08 AM
Replies: 74
Views: 7,976
Posted By Aussie Gamer
Re: Modder brainstorming session

I have used thrusters from fighters afterburners to give my bases limited movement during combat only.

No reason that you could not remove totally all startegic movement from fighters and just...
Forum: Space Empires: IV & V May 16th, 2001, 06:26 AM
Replies: 52
Views: 6,212
Posted By Aussie Gamer
Re: What polarity can we reverse today?

Noble 713- Pick the Trekkie/ Trekker or what ever they are called. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Don't get too upset I watch all the originals and NG/ DS9 and most of Voy...
Forum: Space Empires: IV & V May 16th, 2001, 04:45 AM
Replies: 21
Views: 2,786
Posted By Aussie Gamer
Re: Capturable Racial Techs

Any thoughts on the MOO2 tech level that allowed you to alter your race DNA and change some of it's abilities.
That you be interesting if you allow say 2000 points later in the game. So then when...
Forum: Space Empires: IV & V May 16th, 2001, 04:40 AM
Replies: 52
Views: 6,212
Posted By Aussie Gamer
Re: What polarity can we reverse today?

They also forget about tech they have devoloped, such as the multi-phasing shields that allow them to hide in the sun's corona.

Also if you have a single frequency for a shield, as in NG movie...
Forum: Space Empires: IV & V May 9th, 2001, 04:13 AM
Replies: 3
Views: 1,735
Posted By Aussie Gamer
Re: SE4 game cost in Aus

Yep, I have spent big money on a game in the past and gotten absolute ****!

It is a good game and I am also very happy about buying it.

Looking forward to more releases that improve and...
Forum: Space Empires: IV & V May 9th, 2001, 02:26 AM
Replies: 3
Views: 1,735
Posted By Aussie Gamer
SE4 game cost in Aus

I just got a catalog from one of my gaming suppliers in Australia. SE4 costs $121 compared to all the other new releases of about $100.

I am not having a go at anyone about the price but I am VERY...
Forum: Space Empires: IV & V May 7th, 2001, 11:19 PM
Replies: 14
Views: 3,280
Posted By Aussie Gamer
Re: Using captured races for population

One of these days MM will fix up that "required Pop per facilty" and this will totally screw up all those plans like moving the pop around.
Hope he does not do it while I am the middle of my...
Forum: Space Empires: IV & V May 4th, 2001, 07:50 AM
Replies: 33
Views: 4,482
Posted By Aussie Gamer
Re: What would you like to see in an expansion pack

1. Tactical ground combat
2. More levels to cloaking and senors.
3. Inclusion of planet size effect against population.
4. Missiles can be turned off 100% accuracy and act like direct fire with no...
Forum: Space Empires: IV & V May 4th, 2001, 07:38 AM
Replies: 15
Views: 2,986
Posted By Aussie Gamer
Re: Newbie building sphere/ringworld question

Re-fit bases????

The cost to build cable or plating is 50,000 of each resource. You can't be right in saying to you just re-fit the base to the new design to cost difference would be right out of...
Forum: Space Empires: IV & V May 4th, 2001, 07:30 AM
Replies: 9
Views: 1,941
Posted By Aussie Gamer
Re: SEIV CD Docs

A demo CD is just that, a taste of the full game.
You don't get the full manual with other games so why should you get it with this demo???
It is a bit annoying not know what things are but when...
Forum: Space Empires: IV & V May 3rd, 2001, 07:33 AM
Replies: 82
Views: 7,000
Posted By Aussie Gamer
Re: Missiles: Do they ever miss???

I think that we have agreed to disagree about certain aspects of missiles and jammers.

But it looks like it would be OK if Aaron said yes to making missile system modifiable to allow those who...
Showing results 1 to 25 of 214

 
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