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Search: Posts Made By: Prostetnic Vogon Jeltz
Forum: Space Empires: IV & V August 30th, 2001, 02:55 PM
Replies: 30
Views: 3,545
Re: Please read...

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by tesco samoa:
Does writting user manuals and how too's count.
<HR></BLOCKQUOTE>

Can we assume that Shrapnel...
Forum: Space Empires: IV & V August 7th, 2001, 03:07 PM
Replies: 34
Views: 3,857
Re: Race Ideas (Poste em)

Trilobites.

There are lots of images available on the web (sadly I don't have the skill to process them).

Race would have organic and crystaline techs (there was a thread a few days ago showing...
Forum: Space Empires: IV & V July 20th, 2001, 04:58 PM
Replies: 10
Views: 2,352
Re: Modders. RE: Sats with Combat movement.

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by geoschmo:
...but I hadn't worked out a good game explaination of it. <HR></BLOCKQUOTE>

Thunderbird 5?
Forum: Space Empires: IV & V July 10th, 2001, 03:57 PM
Replies: 96
Views: 8,829
Re: Game Stories

From the obituaries section of the Daily Telegraph:

CAPTAIN DOUGLAS BROMLEY, who has died aged 89, was awarded a DSC for his part in the Last destroyer action of the Second World War - the...
Forum: Space Empires: IV & V July 2nd, 2001, 04:37 PM
Replies: 13
Views: 2,410
Re: se4 on Apple????

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Hadrian Aventine:
We Beta Testers had a long argument on getting it back or getting rid of it....
Forum: Space Empires: IV & V July 2nd, 2001, 02:53 PM
Replies: 13
Views: 2,410
Re: se4 on Apple????

Given the way SEIV was systematically de-windowized versus SEIII (what right button?) I assumed that Aaron was developing on a Mac or Linux box and cross compiling onto the PC!

Not *****ing but I...
Forum: Space Empires: IV & V June 2nd, 2001, 01:29 AM
Replies: 25
Views: 2,653
Re: Ideas....

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Too much work for MM to implement though.
<HR></BLOCKQUOTE>

Not necessarily: a cut down Version could be implimented very...
Forum: Space Empires: IV & V May 30th, 2001, 09:05 PM
Replies: 20
Views: 3,663
Re: Minefield Limit Loophole

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by zenbudo:
In a related question, how many thousands of units/ships do y'all set before it actually -slows down-...
Forum: Space Empires: IV & V May 30th, 2001, 08:22 PM
Replies: 52
Views: 6,213
Re: What polarity can we reverse today?

Apropos wrong threads...

I see from her IMDB bio that Erin Gray (Col. Wilma Deering) was on the shortlist to play Cpt Janeway in Voyager.

I might even have watched Voyager if she'd got the...
Forum: Space Empires: IV & V May 30th, 2001, 05:30 PM
Replies: 52
Views: 6,213
Re: What polarity can we reverse today?

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
That's probably where they got the name Kryten from, for the android on 'Red Dwarf'...
Forum: Space Empires: IV & V May 24th, 2001, 07:21 PM
Replies: 12
Views: 2,525
Re: Newbie Question about startegies

Shift-select moves intra-turn seem to be fine: i.e. as long as you don't run out of movement points. The problem seems to lie in the program's stacking of shift-select movement orders and in...
Forum: Space Empires: IV & V May 23rd, 2001, 09:13 PM
Replies: 15
Views: 2,712
Re: New Beta Patch

The Russian navy would no doubt endorse SJ's proposal.
Forum: Space Empires: IV & V May 23rd, 2001, 07:57 PM
Replies: 12
Views: 2,525
Re: Newbie Question about startegies

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
The obvious solution is to split your ships into two fleets, and just fly them around together...
Forum: Space Empires: IV & V May 22nd, 2001, 01:14 AM
Replies: 34
Views: 4,256
Re: Space monsters

Baron, a suggestion would be swarms of "space locusts" implimented as Groups of organic tech fighters.

Could have them drain organic value from any planet that they successfully blockaded.

That...
Forum: Space Empires: IV & V May 21st, 2001, 08:32 PM
Replies: 33
Views: 3,605
Re: Has any one ever actually completed a full game?

I'd like to see the ability to spawn offshoot games.

The scenario is this: you're well into a game and have reached the stage where it's fairly obvious that you'll win.

You then activate the...
Forum: Space Empires: IV & V May 21st, 2001, 07:21 PM
Replies: 34
Views: 4,256
Re: Space monsters

Was thinking of fighters or a baseship using energy tech as in zippy's(?) mod.

The "trillions" could again be fighters using crystal tech.

An alternative for the energy monster would be a...
Forum: Space Empires: IV & V May 4th, 2001, 04:54 PM
Replies: 15
Views: 2,986
Re: Newbie building sphere/ringworld question

I think that as of a couple of patches ago, refits are limited to 150% of the *original* cost of the ship/base.

(Though maybe I just screwed up my intermediate design.)

------------------...
Forum: Space Empires: IV & V April 6th, 2001, 08:47 PM
Replies: 3
Views: 1,856
Re: What do you think?

Category 2: "non-player characters". Randomly generated battle fleets, pirate boarding ships, swarms of "space locusts" (organic fighters). Appear out of the blue, attack the nearest planet/ship and...
Forum: Space Empires: IV & V April 6th, 2001, 03:37 PM
Replies: 12
Views: 3,193
Re: Pirates anyone?

I like the idea of "non-player characters".

The occasional randomly generated battle fleet or swarm of space locusts (organic fighters) could be a lot of fun.

------------------
Resistence is...
Forum: Space Empires: IV & V April 6th, 2001, 02:51 AM
Replies: 809
Views: 60,108
Re: A pirates life for me...

SJ, my standard colony ship design (with one extra storage compartment for extra pop) costs 6150 minerals, 1100 organics and 1400 radiactives. The SDD adds 500 minerals and 50 radioactives to this...
Forum: Space Empires: IV & V April 6th, 2001, 01:59 AM
Replies: 19
Views: 2,992
Re: FYI - TDM ModPack 1.70 Posted

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by raynor:
Have you posted your request for pirate compatible EMP files over in the Pirate thread or emailed SJ...
Forum: Space Empires: IV & V April 5th, 2001, 07:04 PM
Replies: 809
Views: 60,108
Re: A pirates life for me...

SJ, I think SDDs on every colony ship would actually handicap the AIs. Human players would have the sense to only use SDDs when they encountered pirates.

Even then, I don't think SDDs on colony...
Forum: Space Empires: IV & V April 4th, 2001, 02:57 PM
Replies: 19
Views: 2,992
Re: FYI - TDM ModPack 1.70 Posted

Any chance of adding SJ's "Is a pirate"/"Is not a pirate" racial traits to the next cut?

I appreciate that the components & facilities that he's added might not be in keeping with the ModPack...
Forum: Space Empires: IV & V April 3rd, 2001, 06:53 PM
Replies: 7
Views: 1,387
Re: Nomadic Resource Problem Solved!!!

Winner! Please post the text of your mod.
Forum: Space Empires: IV & V April 3rd, 2001, 12:51 PM
Replies: 164
Views: 18,276
Re: Intergalactic Civil War !!??

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by dogscoff:
Yeah... a "government" facility. When it is destroyed / captured then it gets harde and harder to...
Showing results 1 to 25 of 33

 
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