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Search: Posts Made By: MKSheppard
Forum: Space Empires: IV & V June 23rd, 2002, 01:41 AM
Replies: 14
Views: 2,664
Posted By MKSheppard
Re: Great Naval Battles v 1.0 released!

UPDATE ON 1.02

There are 12 working AIs now. Right now, I am
not going to release 1.02 until I game it over
and over and over and over, to get it "right",
because the Last two releases of GNB...
Forum: Space Empires: IV & V June 19th, 2002, 01:34 AM
Replies: 14
Views: 2,664
Posted By MKSheppard
Re: Great Naval Battles v 1.0 released!

<font size="2" face="Verdana, Helvetica, sans-serif">you could just 'rename' warp points as whirlpools they kinda look like whirlpools already ...
Forum: Space Empires: IV & V June 18th, 2002, 09:40 AM
Replies: 14
Views: 2,664
Posted By MKSheppard
Re: Great Naval Battles v 1.0 released!

Great Naval Battles For Space Empires IV Gold

Patch 1.01 Release!

GNB Patch 1.01 (http://forum.shrapnelgames.com/newuploads/1024385679.zip)
(1.56 MB in size - future patches will only be 100k)...
Forum: SEIV Scenarios and Mods June 18th, 2002, 09:38 AM
Replies: 401
Views: 80,637
Posted By MKSheppard
Re: Space Empires IV: Data/Sound/Graphic

Great Naval Battles For Space Empires IV Gold

Patch 1.01 Release!

GNB Patch 1.01 (http://forum.shrapnelgames.com/newuploads/1024385679.zip)
(1.56 MB in size - future patches will only be 100k)...
Forum: Space Empires: IV & V June 17th, 2002, 08:31 PM
Replies: 14
Views: 2,664
Posted By MKSheppard
Re: Great Naval Battles v 1.0 released!

<font size="2" face="Verdana, Helvetica, sans-serif">I might, but I've seen that it won't change
that much, except allowing mounts to be researched,
allowing me to recreate in greater fidelity
the...
Forum: Space Empires: IV & V June 17th, 2002, 10:09 AM
Replies: 14
Views: 2,664
Posted By MKSheppard
Re: Great Naval Battles v 1.0 released!

Does everyone want a beta Version of the next
GNB patch, 1.01?

A few new ships are added to 1.01, torpedoes
go back to being non-microdrone as a seeking
weapon, a Rudimentary AI for the...
Forum: Space Empires: IV & V June 15th, 2002, 06:15 PM
Replies: 14
Views: 2,664
Posted By MKSheppard
Re: Great Naval Battles v 1.0 released!

<font size="2" face="Verdana, Helvetica, sans-serif">Well, like I said below, v1.0 of GNB is PBEM
only, with no AI at all...I changed too much
around. I might release a 1.01 patch in a few
days...
Forum: Space Empires: IV & V June 15th, 2002, 07:33 AM
Replies: 14
Views: 2,664
Posted By MKSheppard
Re: Great Naval Battles v 1.0 released!

<font size="2" face="Verdana, Helvetica, sans-serif">It's in a rough state, but it is an attempt
to recreate the "feel" of Naval combat
from 1906 to 2002, and this is the first
mod to support...
Forum: Space Empires: IV & V June 15th, 2002, 07:31 AM
Replies: 14
Views: 2,664
Posted By MKSheppard
Re: Great Naval Battles v 1.0 released!

D'oh! found a minor 1 space bug in my UPDATED
CompEnhancements file.....

Here's the WORKING Version...(sigh)

http://cgibin.erols.com/ryanwolf/CompEnhancement.txt
Forum: Space Empires: IV & V June 15th, 2002, 07:16 AM
Replies: 14
Views: 2,664
Posted By MKSheppard
Re: Great Naval Battles v 1.0 released!

Great Naval Battles Mod v1.0 (PBEM ONLY!)
for SE IV Gold Patch 1

This has nonexistent AI, so I suggest you
use it with a friend. You are free to work
with it to fix the AI, as I'm not a L33t...
Forum: Space Empires: IV & V June 15th, 2002, 05:52 AM
Replies: 14
Views: 2,664
Posted By MKSheppard
Great Naval Battles v 1.0 released!

Check it out on the Mod forum......

6.22MB, with no AIs....
Forum: SEIV Scenarios and Mods June 15th, 2002, 04:48 AM
Replies: 401
Views: 80,637
Posted By MKSheppard
Forum: Space Empires: IV & V June 14th, 2002, 08:11 PM
Replies: 32
Views: 3,401
Posted By MKSheppard
Re: Missiles as units (a.k.a microdrones)

<font size="2" face="Verdana, Helvetica, sans-serif">I finally had to figure out how to get it to work,
by doing a "workaround" to get unique types to
work properly.....I'll keep it this way
until...
Forum: Space Empires: IV & V June 14th, 2002, 09:48 AM
Replies: 32
Views: 3,401
Posted By MKSheppard
Re: Missiles as units (a.k.a microdrones)

Got it to work.....here's a workaorund.....
it attacks, causing proper damage with its
special attack skill (neutron) and then
kamikazis into target...


Name := Neutron...
Forum: Space Empires: IV & V June 14th, 2002, 09:14 AM
Replies: 32
Views: 3,401
Posted By MKSheppard
Re: Missiles as units (a.k.a microdrones)

<font size="2" face="Verdana, Helvetica, sans-serif">I tried making missile drones, but it won't work...
the damn drones like to RAM before firing their
weapons...and if I set it so they fire...
Forum: Space Empires: IV & V May 10th, 2002, 07:55 PM
Replies: 2
Views: 903
Posted By MKSheppard
Re: How do I get the AI to invade my planets instead of Glassing them?

<font size="2" face="Verdana, Arial">I'm not seeing any of those...what's the file name?

Sorry, I found the files necessary in a House
of Aleksandr MOD...thanks anyway...guess I got
my work cut...
Forum: Space Empires: IV & V May 10th, 2002, 06:41 PM
Replies: 2
Views: 903
Posted By MKSheppard
How do I get the AI to invade my planets instead of Glassing them?

Newbie modder here trying to make a custom AI
that works with my special mod...

I really want to fix it so that the AI is
more ruthless, and invades planets instead of
simply glassing them.
Forum: Space Empires: IV & V May 8th, 2002, 07:57 PM
Replies: 80
Views: 6,239
Posted By MKSheppard
Re: Next patch requests

You know how you can re-name ships?

Well, add a drop-down dialog box for the
re-naming box, so that instead of having
to remember a ship name, or have a print
out next to you, you can just...
Forum: Space Empires: IV & V May 7th, 2002, 06:25 PM
Replies: 80
Views: 6,239
Posted By MKSheppard
Re: Next patch requests

Add a new weapons mount enhancement modification:

QUICKFIRE=1

If it's 1, then the weapon only fires once
a turn, if it's more than 1, the weapon fires
that number each turn, allowing us to...
Forum: Space Empires: IV & V April 25th, 2002, 03:55 AM
Replies: 2
Views: 1,096
Posted By MKSheppard
Anyone want to play me using my mod for testing?

contact me using rrc3813@yahoo.com for more info.

NOTE: Must have broadband for quick download of
my mod.
Forum: Space Empires: IV & V April 2nd, 2002, 06:53 AM
Replies: 8
Views: 1,601
Posted By MKSheppard
Re: New Mod....GREAT NAVAL BATTLES 1.1 coming out soon.

Added the following:

CONSCRIPT UNIT component mount...

I also finished porting over the new combat system
from my regular SE IV copy...

In this mod, a single battalion, or even 2 of
them,...
Forum: Space Empires: IV & V April 2nd, 2002, 03:59 AM
Replies: 9
Views: 1,500
Posted By MKSheppard
Re: Range Check Error

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by LLB:
Sylvius,
As near as we can figure, there's a program running in background on newer Dell machines that...
Forum: Space Empires: IV & V April 2nd, 2002, 12:06 AM
Replies: 8
Views: 1,601
Posted By MKSheppard
Re: New Mod....GREAT NAVAL BATTLES 1.1 coming out soon.

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by jimbob:
Well it sounds like you've done a lot of work! what else can you tell us, to sort of whet the apetite?...
Forum: Space Empires: IV & V March 31st, 2002, 04:52 PM
Replies: 8
Views: 1,601
Posted By MKSheppard
New Mod....GREAT NAVAL BATTLES 1.1 coming out soon.

http://cgibin.starpower.net/ryanwolf/SEGNB.jpg

The pic has to be changed to Version 1.1 first, and
I need to implement drones into the game...

So you ask, where is V 1.0?

It was my private...
Forum: Space Empires: IV & V March 27th, 2002, 12:08 AM
Replies: 1
Views: 1,206
Posted By MKSheppard
Where are the multiple ship class graphics in SE IV GOLD?

Just got it in the mail, and I'm playing it now...
don't tell me that Malfador got lazy and forgot
to do multiple ship class graphics for the DEFAULT
races...

There is also no mention of the...
Showing results 1 to 25 of 40

 
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