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Showing results 1 to 25 of 66
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Posts Made By:
TaeraRepublic
Forum:
Space Empires: IV & V
July 19th, 2001, 06:49 PM
Replies:
13
No ruins?!
Views:
2,142
Posted By
TaeraRepublic
Re: No ruins?!
Those weapons can be useful, when used right.
Make a fleet, put two-three ships with this one and the "strongest" ship at top of the targetting. Ths strongest ship will have nice surprise ...
Forum:
Space Empires: IV & V
July 18th, 2001, 08:02 AM
Replies:
13
No ruins?!
Views:
2,142
Posted By
TaeraRepublic
Re: No ruins?!
Hey ppl, sorry for bringing up this topic from the bottom, but when i generate the map, what if i do not want the standatd mid-life? IF i choose some kind of map, other that Mid Life, will it...
Forum:
Space Empires: IV & V
July 9th, 2001, 11:11 AM
Replies:
13
No ruins?!
Views:
2,142
Posted By
TaeraRepublic
No ruins?!
Where are my ruins?!
Since the Last updates, none of my games have ruins on planets.
Whats going on???!!!
------------------
Emperor Klis't of the Taera Republic.
Proud member of the League...
Forum:
Space Empires: IV & V
July 9th, 2001, 10:44 AM
Replies:
145
Space Monsters!!!
Views:
12,922
Posted By
TaeraRepublic
Re: Space Monsters!!!
Then try and create a self-destruct building for a planet -> IF the planet gets captured, then all the facilities will self destruct
------------------
Emperor Klis't of the Taera Republic....
Forum:
Space Empires: IV & V
July 3rd, 2001, 09:55 AM
Replies:
10
Observer Mode idea
Views:
2,303
Posted By
TaeraRepublic
Re: Observer Mode idea
Right, if your race is killed by someone, then two things happen:
First you know that your race is either incomplete, or that the enemy race is better
Second you appear to be lost ...
Forum:
Space Empires: IV & V
July 3rd, 2001, 09:47 AM
Replies:
7
Question - Crystalline Torpedo
Views:
1,455
Posted By
TaeraRepublic
Re: Question - Crystalline Torpedo
My idea is similar:
The damage should be left 45, thats low for the high-tech, the speed should be left as it is too, but anyone actually looked at the name of it? HARDENED crystal...
Forum:
Space Empires: IV & V
July 2nd, 2001, 11:36 AM
Replies:
10
Observer Mode idea
Views:
2,303
Posted By
TaeraRepublic
Re: Observer Mode idea
OK, here's an idea:
YOu know, there is a switch:
controlled by human/controlled by computer
Now thats a checkbox. It could be a dropbox, where you select human/computer/TESTING.
In testing...
Forum:
Space Empires: IV & V
July 2nd, 2001, 11:27 AM
Replies:
17
Any progress on TCP/IP connection.
Views:
2,458
Posted By
TaeraRepublic
Re: Any progress on TCP/IP connection.
If it'd be possible to include tectical combat to a multiplayer game, it'd be GREAT.
But yet, due to that i know that all PBEM games are using strategical-only, and i myself use tactical only when...
Forum:
Space Empires: IV & V
July 2nd, 2001, 11:21 AM
Replies:
1
Few weapons i'd like to see in SE4
Views:
1,254
Posted By
TaeraRepublic
Few weapons i\'d like to see in SE4
There is a weapon idea that i had even since SE3.
Not realy weapon, but mine warhead.
When i myself was MODding for SE3, i created shield distrupting mines. Nasty things.
But what i realy wanted...
Forum:
Space Empires: IV & V
July 2nd, 2001, 11:12 AM
Replies:
8
Advice, what would *you* do?
Views:
1,412
Posted By
TaeraRepublic
Re: Advice, what would *you* do?
It may change on what technology it has, what is my technological level, and what is my weapons preferability.
If the ship is strong, but does use weapons i do not even bother to research (say,...
Forum:
Space Empires: IV & V
July 2nd, 2001, 11:02 AM
Replies:
20
AI Races Expand Too Slowly.
Views:
2,603
Posted By
TaeraRepublic
Re: AI Races Expand Too Slowly.
While working on my Taera race, i made them to expand quickly, and infact they do.
Even though using the rare Ice planets, and even rarer atmosphere Oxygen, my Taerans expand quickly. Quicker than...
Forum:
Space Empires: IV & V
July 2nd, 2001, 10:57 AM
Replies:
3
is it a bug ?
Views:
1,200
Posted By
TaeraRepublic
Re: is it a bug ?
Disappearing Fleets:
As i understood it, you can only add existing fleets. I mean, to add a fleet to the combat simulator you must have it.
Strategies:
In design window check the "show...
Forum:
Space Empires: IV & V
July 1st, 2001, 09:16 PM
Replies:
7
Question - Crystalline Torpedo
Views:
1,455
Posted By
TaeraRepublic
Question - Crystalline Torpedo
This is a seeker. Yes.
Missile damage - 120
plasma - 150-40
Crystalline Torpedo - 45 (!)
Why does it have such small amount of damage?
Is there any use for it?
It takes as much space as the...
Forum:
Space Empires: IV & V
July 1st, 2001, 08:49 PM
Replies:
10
Observer Mode idea
Views:
2,303
Posted By
TaeraRepublic
Re: Observer Mode idea
Alpha Kodiak:
No, i meant that you setup a game with the tested race, enemy and yourself.
The two other races are completely AI, and you is somewhere. My idea that a trigger would separate you from...
Forum:
Space Empires: IV & V
July 1st, 2001, 10:44 AM
Replies:
10
Observer Mode idea
Views:
2,303
Posted By
TaeraRepublic
Observer Mode idea
Got that idea just a minute ago, and decided to post it.
What do i mean by "Observer Mode"?
When i was designing AI scripts for myself, i've done realy many testings, but the real test was when i...
Forum:
Space Empires: IV & V
July 1st, 2001, 10:23 AM
Replies:
22
SE RPG community dying *sigh*
Views:
3,569
Posted By
TaeraRepublic
Re: SE RPG community dying *sigh*
I just finished reading the post, and just applied to that NeoVerse, and thought i'd say it here - people, come and join it.
The reason i say it is that I like SE RPing very much, and i find it...
Forum:
Space Empires: IV & V
June 24th, 2001, 03:25 PM
Replies:
22
SE RPG community dying *sigh*
Views:
3,569
Posted By
TaeraRepublic
SE RPG community dying *sigh*
Well, the topic says it all.
I am in Space Empires since the end of '98, and back then the community used to be FAR more active. far. Now it is pretty much dead, aroud 10 people left...ohwell.
...
Forum:
Space Empires: IV & V
June 19th, 2001, 07:51 PM
Replies:
4
bug...buuuug.....BUUUUUG!!!
Views:
1,281
Posted By
TaeraRepublic
Re: bug...buuuug.....BUUUUUG!!!
Well.......ok, in a second try it does not work for me again.
Its one out of two:
OR it is somehow related to SHield Regenerator (first disable 'em, then it regenerates a bit of shield, then the...
Forum:
Space Empires: IV & V
June 17th, 2001, 09:43 PM
Replies:
4
bug...buuuug.....BUUUUUG!!!
Views:
1,281
Posted By
TaeraRepublic
bug...buuuug.....BUUUUUG!!!
Hello everyone again.
In my recent playing i have found a nice bug in the game.....lol, my first bug ever....which is:
I was practicing my shipdesigning skills and wanted to design a counter to...
Forum:
Space Empires: IV & V
June 17th, 2001, 09:34 PM
Replies:
0
Taera Republic racestyle...finaly completed!
Views:
980
Posted By
TaeraRepublic
Taera Republic racestyle...finaly completed!
(Not sure its the right place to post the file..)
Hello everyone!
Havent been here in a while...anyway.
I guess some of you have downloaded the Taera racestyle before, but it wasnt good enough...
Forum:
Space Empires: IV & V
May 21st, 2001, 09:22 PM
Replies:
14
Looking for GOOD AI
Views:
1,872
Posted By
TaeraRepublic
Re: Looking for GOOD AI
Im using organic tech, so Alliegance Subverter is out of reach for me.
A question - are TDM AI scripts are as good outside the mod?
And, could someone please e-mail me the original Cryslonite...
Forum:
Space Empires: IV & V
May 21st, 2001, 08:05 PM
Replies:
14
Looking for GOOD AI
Views:
1,872
Posted By
TaeraRepublic
Re: Looking for GOOD AI
Well, bringing to top an averagely old topic..
I do not like any kind of mods (yeah, thats me) and still looking for powerful AI.
Lets see...Rage is, who else?
I myself starting to play with...
Forum:
Space Empires: IV & V
May 17th, 2001, 07:28 PM
Replies:
19
Do Small DUCs suck?
Views:
2,269
Posted By
TaeraRepublic
Re: Do Small DUCs suck?
Back to original topic:
Cannot say a lot about DUCs, as i prefer the organic stuff. I never even reach the DUC/S. DUC III as i immidiately go on beams, and shortly after that to the organic tech,...
Forum:
Space Empires: IV & V
May 17th, 2001, 06:54 PM
Replies:
14
Looking for GOOD AI
Views:
1,872
Posted By
TaeraRepublic
Re: Looking for GOOD AI
Im not looking for a bloodbath, but for realistic game with smart opponents.
Guess i'll be downloading the Rage, TDM mod and the Devnulmod soon...
Thanks everyone!
(BTW, in my first message, the...
Forum:
Space Empires: IV & V
May 17th, 2001, 06:40 AM
Replies:
14
Looking for GOOD AI
Views:
1,872
Posted By
TaeraRepublic
Looking for GOOD AI
Hello everyone.
Usualy i play the quiet person in the game, who sits in the middle of the scores.
Well, in my Last game went on an attack on the enemy. The most advanced ship i ever saw was...
Showing results 1 to 25 of 66
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