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Showing results 1 to 25 of 33
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Posts Made By:
Omega
Forum:
Space Empires: IV & V
July 9th, 2001, 07:30 AM
Replies:
5
AI States
Views:
1,502
Posted By
Omega
Re: AI States
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Tampa_Gamer:
his reply was that players could then cheat somehow.<HR></BLOCKQUOTE>
"Look, the AI is in...
Forum:
Space Empires: IV & V
June 22nd, 2001, 07:24 AM
Replies:
6
New Tactic (to me anyway)
Views:
1,043
Posted By
Omega
Re: New Tactic (to me anyway)
That is better than playing with yourself!
Forum:
Space Empires: IV & V
June 20th, 2001, 03:15 AM
Replies:
13
AI without maintenance ?
Views:
2,084
Posted By
Omega
Re: AI without maintenance ?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by PsychoTechFreak:
Has anybody ever tried to play against (every) AI with no maintenance costs? I would like to...
Forum:
Space Empires: IV & V
June 17th, 2001, 06:34 PM
Replies:
27
Changes from 1.35 to current load...
Views:
2,817
Posted By
Omega
Re: Changes from 1.35 to current load...
V1.40
2. Changed - Increased the shields and decreased the cost of the Massive Planetary
Shield Generator.
Hmmm... somebody must have read my post! This will help some AIs that actually build...
Forum:
Space Empires: IV & V
June 17th, 2001, 06:18 PM
Replies:
10
Difficult AI opponents?
Views:
2,035
Posted By
Omega
Re: Difficult AI opponents?
There are no difficult AI opponents. Some of the AI mods are pretty good, but they are unable to overcome the shortcomings in the core AI of the program.
Forum:
Space Empires: IV & V
June 17th, 2001, 06:16 PM
Replies:
9
missing featrures or RTFM?
Views:
1,669
Posted By
Omega
Re: missing featrures or RTFM?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by LemmyM:
4. empire menu, select waypoints, create your waypoints here
go to you shipyard and assign a...
Forum:
Space Empires: IV & V
June 17th, 2001, 05:49 PM
Replies:
10
Mass genocide!!!
Views:
1,486
Posted By
Omega
Re: Mass genocide!!!
Remove everyone from the planet except for that Last 1M. The Last 1M of population contains all of the foul miscreants that get the others all riled up. Abandon the planet but leave the facilities....
Forum:
Space Empires: IV & V
June 13th, 2001, 09:59 PM
Replies:
12
AI needed
Views:
2,216
Posted By
Omega
Re: AI needed
I did and then I got the ol’ 404 error. That link appears to point to a file that does not exist.
Forum:
Space Empires: IV & V
June 13th, 2001, 09:56 PM
Replies:
9
I want drones
Views:
1,163
Posted By
Omega
Re: I want drones
The AI is strategically incompetent. I recently spent way too much time creating an AI mod. The AI players in this game are really unable to prosecute a war effectively. The movements of the AI...
Forum:
Space Empires: IV & V
June 13th, 2001, 09:33 PM
Replies:
5
Problem, can't load saved games!
Views:
1,209
Posted By
Omega
Re: Problem, can\'t load saved games!
The machine does meet the theoretical minimum system requirements, but just barely. The Version of Win 95 is pretty darn old too. The CPU designation has me a bit baffled. What the heck is a 6X86L?...
Forum:
Space Empires: IV & V
June 13th, 2001, 09:10 PM
Replies:
12
AI needed
Views:
2,216
Posted By
Omega
Re: AI needed
That link doesn't seem to work...
Forum:
Space Empires: IV & V
June 13th, 2001, 08:23 PM
Replies:
30
Unique ruins techs
Views:
3,145
Posted By
Omega
Re: Unique ruins techs
I have seen AI races build planetary shield generators. The generators take way too long to build for the small amount of protection that they provide.
I have also seen the unique techs not be...
Forum:
Space Empires: IV & V
June 13th, 2001, 08:02 PM
Replies:
9
I want drones
Views:
1,163
Posted By
Omega
Re: I want drones
I don’t want drones. I want AI that actually knows how to play the game…
Forum:
Space Empires: IV & V
June 13th, 2001, 08:00 PM
Replies:
13
construction rate
Views:
1,498
Posted By
Omega
Re: construction rate
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
Note that you should also change the "Engines per move := Y" to a higher value, so you don't...
Forum:
Space Empires: IV & V
June 13th, 2001, 07:37 PM
Replies:
5
Check this out - a DesignCreation file that disrupts AI state
Views:
980
Posted By
Omega
Re: Check this out - a DesignCreation file that disrupts AI state
I have a question about your minesweeper design that is not related to your problem. Do you think that ECM and point defense are really worth while on a mine sweeper? The AI uses mine sweepers...
Forum:
Space Empires: IV & V
June 13th, 2001, 07:24 PM
Replies:
8
Damm
Views:
1,922
Posted By
Omega
Re: Damm
There is a memory leak somewhere in the AI turn execution. If I have 98% of my resources free before running SE4 and I play for 100 turns, I will only have 73% of my resources free after exiting SE4....
Forum:
Space Empires: IV & V
June 10th, 2001, 10:32 PM
Replies:
7
Massive AI Satellite Overproduction
Views:
1,466
Posted By
Omega
Re: Massive AI Satellite Overproduction
Alpha Kodiak,
I thought of that too. Recon satellites were the Last item in the queue. I placed mines there instead. This had no effect on the amount of either produced.
God Emperor,
My AI...
Forum:
Space Empires: IV & V
June 9th, 2001, 11:58 PM
Replies:
23
Ripper Beams
Views:
5,028
Posted By
Omega
Re: Ripper Beams
They are in fact there. You need to turn off the “only latest” option in order to see them. They are in the same weapon family as the wave motion gun. The incinerator beam is the same way.
Forum:
Space Empires: IV & V
June 9th, 2001, 11:11 PM
Replies:
7
Massive AI Satellite Overproduction
Views:
1,466
Posted By
Omega
Massive AI Satellite Overproduction
I have a new and truly baffling AI production problem. My new AI is building huge masses of recon satellites and I don’t know why. The production amounts specified in the AI_Construction_Vehicles...
Forum:
Space Empires: IV & V
June 8th, 2001, 09:33 PM
Replies:
4
AI Pathing Quagmire
Views:
1,263
Posted By
Omega
AI Pathing Quagmire
I have found a problem in the AI pathing routines. This isn’t a bug as much as it is a logic problem. During my extensive AI testing, I notice that my new AI had several ships in and enemy system...
Forum:
Space Empires: IV & V
June 8th, 2001, 09:18 PM
Replies:
7
AI Production Halted Abnormally
Views:
1,127
Posted By
Omega
Re: AI Production Halted Abnormally
Well, I’ll be damned. It would seem that there is some type of ungodly relationship between the amount of storage space an empire has and how many ships it will produce. That makes absolutely no...
Forum:
Space Empires: IV & V
June 8th, 2001, 08:01 PM
Replies:
7
AI Production Halted Abnormally
Views:
1,127
Posted By
Omega
Re: AI Production Halted Abnormally
There are no defense bases in the vehicle construction queues. I don’t find them terribly useful. I will try to fiddle with the storage as see what happens.
Forum:
Space Empires: IV & V
June 8th, 2001, 02:59 AM
Replies:
7
AI Production Halted Abnormally
Views:
1,127
Posted By
Omega
AI Production Halted Abnormally
I have almost finished my new AI mod. I have run into a production anomaly that is making the AI quite weak late in the game. Around turn 110, the AI’s production drops off precipitously. Within 20...
Forum:
Space Empires: IV & V
June 5th, 2001, 06:50 PM
Replies:
2
AI Attack Ships Versus AI Defense Ships
Views:
662
Posted By
Omega
AI Attack Ships Versus AI Defense Ships
Does anyone know for certain if the AI uses it ships differently if they are defense ships? Are the AI defense ships used in fleets? Would there be any negative ramifications if the AI did not build...
Forum:
Space Empires: IV & V
May 27th, 2001, 09:43 AM
Replies:
20
AI Races Expand Too Slowly.
Views:
2,603
Posted By
Omega
AI Races Expand Too Slowly.
I believe that I have identified a problem with all AI races for this game: they expand too slowly. Installed the TDM mod pack in hopes of getting more of a challenge out of the AI. While the new AI...
Showing results 1 to 25 of 33
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