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Search: Posts Made By: Phier
Forum: Space Empires: IV & V June 13th, 2001, 12:53 AM
Replies: 7
Views: 1,678
Posted By Phier
Re: Mod Pack

TMD Modpack races rarely sweep. Its a fatal flaw in the AI.
Forum: Space Empires: IV & V June 10th, 2001, 07:25 PM
Replies: 6
Views: 932
Posted By Phier
Another stacked figher bug (I think)

Using the talisman your normal weapons can hit enemy fighters without fail. This is fine and good of course, but it seems that stacked fighters are also considered one unit for damage. Using the...
Forum: Space Empires: IV & V June 10th, 2001, 06:04 AM
Replies: 28
Views: 3,188
Posted By Phier
Re: Resources Hack

Umm since you can allow cheats in games, I assume you do this only to f uck up human vrs human games. Must be something to do with small penis size I guess.
Forum: Space Empires: IV & V June 9th, 2001, 06:08 AM
Replies: 9
Views: 1,249
Posted By Phier
Re: Mega Evil Empire settings

Its the only thing that keeps the game interesting.

I'm off the glass the galaxy.
Phier
Forum: Space Empires: IV & V June 7th, 2001, 07:24 AM
Replies: 5
Views: 881
Posted By Phier
Re: Do cloaks work?

Are you clicking on the 'cloak' button in the upper left screen? Cloak works very well when I use it.
Forum: Space Empires: IV & V June 5th, 2001, 09:26 AM
Replies: 7
Views: 1,002
Posted By Phier
Re: How hard do you expand?

The solution to this is quite easy. Place a planet killer type ship in each of the systems where you both share colonies and his defenses are weak. Gather a fleet near in his home system. Declare...
Forum: Space Empires: IV & V June 2nd, 2001, 09:17 AM
Replies: 6
Views: 1,493
Posted By Phier
Moon bug

After reading a few Posts about going rock no atmosphere as a start trait so you can use rock moons I tried it and still had a dome on the moon. It was rock (As was I). This intended?
Forum: Space Empires: IV & V June 2nd, 2001, 07:26 AM
Replies: 18
Views: 2,863
Posted By Phier
Re: Game Comparrisons.

In order that I remember playing them....

Reach for the stars - first 4X game I played, limited tech tree, no tactical combat, wasted MANY hours on it.

Pax Imperia - Don't remember if this is...
Forum: Space Empires: IV & V June 2nd, 2001, 01:49 AM
Replies: 2
Views: 900
Posted By Phier
Devnullmod

Which Version of the Devnullmod works best for solo play? I wanted to try it out but I read that the newest Version isn't 100% compatible with the AI.
Forum: Space Empires: IV & V June 1st, 2001, 12:50 AM
Replies: 9
Views: 1,217
Posted By Phier
Re: Newbie questions, bear with me here...

I've been happily converting none into hydrogen planets in my current 1.35 game.
Forum: Space Empires: IV & V May 30th, 2001, 07:00 AM
Replies: 41
Views: 5,250
Posted By Phier
Re: Sneak Attack, (an idea based upon Pearl Harbor)

I can't see a sneak attack working in SEIV unless your resources were so low that you NEEDED to mothball your fleet until you attacked.

On a somewhat related note, SEIV really needs what MOO 1 had...
Forum: Space Empires: IV & V May 30th, 2001, 01:35 AM
Replies: 41
Views: 5,250
Posted By Phier
Re: Sneak Attack, (an idea based upon Pearl Harbor)

Possum - You are correct in saying it was inevitable but you are wrong in your reasons. Japan was a EVIL expansionist nation at the time. Plain and simple. They wanted land and they wanted power. ...
Forum: Space Empires: IV & V May 27th, 2001, 10:57 PM
Replies: 20
Views: 2,606
Posted By Phier
Re: AI Races Expand Too Slowly.

I play large clusters with low bonus on hard with the tmd mod and other then the neutrals, the AI expands like a mother f...er. Dozens of colony ships and more planets then you can shake a stick at. ...
Forum: Space Empires: IV & V May 26th, 2001, 11:05 PM
Replies: 3
Views: 1,346
Posted By Phier
Ring world question

What do you need to do to make a ring world? I have the tech but the only ships the parts fit on would be a starbase.
Forum: Space Empires: IV & V May 26th, 2001, 05:24 AM
Replies: 15
Views: 1,881
Posted By Phier
Re: Buy It?

I went to 4 stores looking for this game before I caught on. I ordered it and had it in about 4 days. Its not perfect, but it has great support and is really a good game overall. Moo3 is going to...
Forum: Space Empires: IV & V May 26th, 2001, 05:20 AM
Replies: 41
Views: 5,250
Posted By Phier
Re: Sneak Attack, (an idea based upon Pearl Harbor)

Any movie which was worried about offending the Japanese over their actions in WWII and edits it accordingly is NOT historical. Some time read the history of the Japanese Empire in WWII, the things...
Forum: Space Empires: IV & V May 20th, 2001, 06:56 AM
Replies: 9
Views: 1,089
Posted By Phier
Re: Another fighter bug?

They were all full of fighters, they just didn't launch them (I checked).
Forum: Space Empires: IV & V May 20th, 2001, 03:12 AM
Replies: 9
Views: 1,089
Posted By Phier
Another fighter bug?

I'm in a big battle with the Cue Cappa's (with the improved AI from the forums) and my 10 or so dreadnaughts (with no point defence) and my 2 all point defense cruisers vrs about 15 battlecruisers...
Forum: Space Empires: IV & V May 19th, 2001, 06:55 PM
Replies: 11
Views: 3,419
Posted By Phier
Re: SEIV and winME

I've been able to get it to work on ME for a few turns (haven't tried more) BUT it goes all to hell when I install some custom races. These races work fine on my 98 system.

I've got floating...
Forum: Space Empires: IV & V May 15th, 2001, 03:16 AM
Replies: 11
Views: 3,419
Posted By Phier
SEIV and winME

Saddly my laptop came with winME instead of the win98 I ordered, and something about it doesn't like SEIV. It installs fine but when you try to end the turn it gives a 'file access denied' message. ...
Forum: Space Empires: IV & V May 13th, 2001, 09:00 AM
Replies: 4
Views: 1,905
Posted By Phier
Re: Installing races

Thanks for the help, I figured it out. Now of course with the borg it works but I get an error about -Unknown value "Maximum Weapon Range" for fleets default strategy in record "Fleet settings"....
Forum: Space Empires: IV & V May 13th, 2001, 08:00 AM
Replies: 4
Views: 1,905
Posted By Phier
Installing races

I see the basic picture on how to install a race file but what about the AI? Can you set AI for just one race, or do you copy the new ai over the old files? Basicly how do you put this all...
Forum: Space Empires: IV & V May 10th, 2001, 08:42 AM
Replies: 4
Views: 1,309
Posted By Phier
Re: Research Bug?

Er ugh yea...er I have a spaceport, yea thats it.
Forum: Space Empires: IV & V May 10th, 2001, 08:16 AM
Replies: 4
Views: 1,309
Posted By Phier
Research Bug?

I'm a newbie (yes I know you are happy for me) so maybe I'm just missing something, but my research point total doesn't seem to go up as I add research facilities. I saw this in my first real game,...
Showing results 1 to 24 of 24

 
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