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Search: Posts Made By: Rlaney
Forum: Space Empires: IV & V March 22nd, 2002, 04:51 PM
Replies: 14
Views: 2,483
Posted By Rlaney
Re: Drones, noticed something odd...

Notice the damage they do with an anti-planet warhead against a ship though... Only ram damage. The warhead does not go off. I have checked this personally and the drone hits but not for 400...
Forum: Space Empires: IV & V March 20th, 2002, 06:49 AM
Replies: 14
Views: 2,421
Posted By Rlaney
Re: Star Trek Based Tech Mod

Hey S.J. What does your ai patcher do? Is it just a tool to convert standard races to gold or does it actually help modify ai files without having to open every .txt doc for every ai and going line...
Forum: Space Empires: IV & V March 18th, 2002, 08:58 PM
Replies: 36
Views: 4,059
Posted By Rlaney
Re: Proportions mod 1.5 released

Hey Pvk. I think I screwed up. I did some modding to the old Version of proportions then finally figured out how to do the ai's on 1.5. I finaly managed to get an ai that will actually try to...
Forum: Space Empires: IV & V March 18th, 2002, 09:32 AM
Replies: 36
Views: 4,059
Posted By Rlaney
Re: Proportions mod 1.5 released

Did you actually manage to change armor so that it isn't "destroyed first" but actually blocks some damage in 1.5? How did you manage to do that? I may just be missing an obvious but I've been...
Forum: Space Empires: IV & V March 18th, 2002, 02:05 AM
Replies: 0
Views: 764
Posted By Rlaney
ExamDiff Program??

I read about a program called ExamDiff here on the message Boards but cannot locate it anywhere. Anybody still have a copy of it they could post? Or better yet any programs that make it easier to...
Forum: Space Empires: IV & V March 17th, 2002, 09:19 AM
Replies: 75
Views: 5,692
Posted By Rlaney
Re: Colony ships, for sale cheap!

Yeah I'm sure on the negative happiness. I checked it negative and positive and the effects were definately backwards. Started new game and just ran a few turns with the homeworld start it gave me....
Forum: Space Empires: IV & V March 17th, 2002, 02:49 AM
Replies: 75
Views: 5,692
Posted By Rlaney
Re: Colony ships, for sale cheap!

Very odd. City happines modifiers set to 5 creates unhappiness. Set to -5 creates happiness. I thought someone tried and negative modifiers didn't work for that. The question is in gold the urban...
Forum: Space Empires: IV & V March 16th, 2002, 11:53 PM
Replies: 75
Views: 5,692
Posted By Rlaney
Re: Colony ships, for sale cheap!

Also check your default_Ai_designCreation file. All ships with cargo(troop transports, mine layers, etc.) have the must have ability and majority comp ability set to "Star - Unstable".

A...
Forum: Space Empires: IV & V March 16th, 2002, 01:08 PM
Replies: 75
Views: 5,692
Posted By Rlaney
Re: Colony ships, for sale cheap!

Hey PvK. I think I may have found a glitch in proportions. Check the happiness.txt file and make sure that the modifiers that are supposed to make people happy have a - in front of them. I'm...
Forum: Space Empires: IV & V March 16th, 2002, 05:17 AM
Replies: 75
Views: 5,692
Posted By Rlaney
Re: Colony ships, for sale cheap!

sorry for that mess, still tryin to figure out the quotes thing on here.
Forum: Space Empires: IV & V March 16th, 2002, 05:15 AM
Replies: 75
Views: 5,692
Posted By Rlaney
Re: Colony ships, for sale cheap!

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by PvK:
I like your suggestion to add "shield" values to facilities, although I don't think it should be...
Forum: Space Empires: IV & V March 16th, 2002, 04:46 AM
Replies: 75
Views: 5,692
Posted By Rlaney
Re: Colony ships, for sale cheap!

In finite it takes resource from your pool and puts them back into the planet instead of just taking them away. I fixed the cultural thing sort of... I got rid of them. Mostly they duplicated...
Forum: Space Empires: IV & V March 16th, 2002, 02:18 AM
Replies: 75
Views: 5,692
Posted By Rlaney
Re: Colony ships, for sale cheap!

My only reason for taking them out was that I toned down the regular ones a little to keep them from strip-mining a planet immediately and I wanted to make the main ones kind of like a palace or...
Forum: Space Empires: IV & V March 15th, 2002, 11:07 PM
Replies: 75
Views: 5,692
Posted By Rlaney
Re: Colony ships, for sale cheap!

Yeah, for finite resources I may have to tone down cultural centers a bit. My purpose for trying to add maintenance to research and intel is to prevent larger empires from overwhleming smaller ones...
Forum: Space Empires: IV & V March 15th, 2002, 10:32 PM
Replies: 75
Views: 5,692
Posted By Rlaney
Re: Colony ships, for sale cheap!

Yeah, after further testing negative production values put the resources into the planet apparently. So much for maintenance cost on buildings that way. Also there is a twenty abilities limit on...
Forum: Space Empires: IV & V March 15th, 2002, 01:28 PM
Replies: 75
Views: 5,692
Posted By Rlaney
Re: Colony ships, for sale cheap!

I figured that the resources thing was somethin like that. I modified the production curve down to what the sy rate was at in the settings modifiers, just kinda made more sense to me. I kinda like...
Forum: Space Empires: IV & V March 15th, 2002, 11:59 AM
Replies: 35
Views: 3,376
Posted By Rlaney
Re: Some things

I used to buy games based on the picture on the box. Got some great games that way but also got burned a fair amount of times. With age most of us learn to be more frugal with our spending money,...
Forum: Space Empires: IV & V March 15th, 2002, 11:46 AM
Replies: 75
Views: 5,692
Posted By Rlaney
Re: Colony ships, for sale cheap!

I added -25 minerals -100 organics and -25 radioactives to the research center. The interesting thing is that on a new planet it comes out to -6 -25 -6. Be interesting to see if the cost increases...
Forum: Space Empires: IV & V March 15th, 2002, 08:32 AM
Replies: 75
Views: 5,692
Posted By Rlaney
Re: Colony ships, for sale cheap!

Ok, I addded the maintenance cost for research and intel. No problem worked great. Suddenly an asteroid struck my home planet and wiped out 2 of the cultural centers there. Suddenly I can't...
Forum: Space Empires: IV & V March 15th, 2002, 07:48 AM
Replies: 12
Views: 1,861
Posted By Rlaney
Re: SE4 Gold Problems

For the out of memory thing I have found that if you click on the file to open it with notepad that happens more often. Open WORDPAD not notepad then open the file from within wordpad and that...
Forum: Space Empires: IV & V March 15th, 2002, 05:42 AM
Replies: 75
Views: 5,692
Posted By Rlaney
Re: Colony ships, for sale cheap!

Hey Pvk, you're the one who made the proportions mod right? I love it but I've made a few changes to it. I lowered the cost of cities a bit and added a negative resource cost per turn to research...
Forum: Space Empires: IV & V March 15th, 2002, 02:08 AM
Replies: 75
Views: 5,692
Posted By Rlaney
Re: Colony ships, for sale cheap!

How about this, Home planet generally starts at 2000m pop. Assume that that is the base 100% production setting then modify down 2% per 50 pop and up 1% per 50 to maximum of 500%. This works out...
Forum: Space Empires: IV & V March 14th, 2002, 11:25 AM
Replies: 75
Views: 5,692
Posted By Rlaney
Re: Colony ships, for sale cheap!

I love all the ideas for adjusted populations and reproduction etc... But has anyone figured out how to add maintenance costs to facilities so that a larger empire can't necessarily overpower a...
Forum: Space Empires: IV & V March 12th, 2002, 08:10 PM
Replies: 7
Views: 1,102
Posted By Rlaney
Re: Maintenace????

Either nobody is reading this thread or nobody knows. Hmmm, one of the great mysteries of the universe yet to be solved.
Forum: Space Empires: IV & V March 11th, 2002, 03:14 AM
Replies: 35
Views: 3,376
Posted By Rlaney
Re: Some things

Not to nitpick but Colonization did NOT start the civ series. Colonization and another one... can't remember what it was both came out from Microprose after the success of Civilization. Civ is...
Showing results 1 to 25 of 44

 
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